Feel
5.1
The best way to improve your game's feel and make it extra juicy
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Classes | |
class | BallDemoBall |
class | BallDemoManager |
class | BallDemoWall |
class | BallPusher |
class | BallTouchZone |
class | CarDemoManager |
class | ContinuousHapticsDemoManager |
class | DemoManager |
class | DeviceCapabilities |
A class containing properties that describe the current device capabilities for use with Nice Vibrations | |
class | EmphasisHapticsDemoManager |
struct | GamepadRumble |
Contains a vibration pattern to make a gamepad rumble. More... | |
class | GamepadRumbler |
Vibrates a gamepad based on a GamepadRumble rumble pattern. | |
class | HapticClip |
Represents an imported haptic clip asset. More... | |
class | HapticClipsDemoItem |
class | HapticClipsDemoManager |
class | HapticClipsDemoRotator |
A minimal, demo only class, used to rotate an image in the demo's UI More... | |
class | HapticController |
Provides haptic playback functionality. | |
class | HapticCurve |
class | HapticImporter |
Provides an importer for the HapticClip component. More... | |
class | HapticPatterns |
A collection of methods to play simple haptic patterns. | |
class | HapticReceiver |
A MonoBehaviour that forwards global properties from HapticController and handles events More... | |
class | HapticSource |
Provides haptic playback functionality for a single haptic clip. More... | |
class | HapticSourceInspector |
Provides an inspector for the HapticSource component More... | |
class | LofeltHaptics |
C# wrapper for the Lofelt Studio Android and iOS SDK. | |
class | MMFPSCounter |
Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time. More... | |
class | MMFPSUnlock |
Add this component to any object and it'll set the target frame rate and vsync count. Note that vsync count must be 0 for the target FPS to work. More... | |
class | MMKnob |
class | MMProgressBar |
Add this bar to an object and link it to a bar (possibly the same object the script is on), and you'll be able to resize the bar object based on a current value, located between a min and max value. See the HealthBar.cs script for a use case More... | |
class | MMSignal |
This class lets you output the value corresponding to one of the basic signal types it contains. Useful to draw basic signal curves. More... | |
class | MMSpriteReplace |
A class to add to an Image or SpriteRenderer to have it act like a button with a different sprite for on and off states More... | |
class | MMSwitch |
A component to handle switches More... | |
class | MMTouchButton |
Add this component to a GUI Image to have it act as a button. Bind pressed down, pressed continually and released actions to it from the inspector Handles mouse and multi touch More... | |
class | MMUIShaker |
class | NiceVibrationsDemoHelpers |
class | Pagination |
class | PowerBarElement |
class | RegularPresetsDemoManager |
class | SoundSwitch |
class | V2DemoManager |
class | VersionNumber |
class | WobbleButton |
class | WobbleDemoManager |