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Feel
5.8
The best way to improve your game's feel and make it extra juicy
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Classes | |
| class | BallDemoBall |
| class | BallDemoManager |
| class | BallDemoWall |
| class | BallPusher |
| class | BallTouchZone |
| class | CarDemoManager |
| class | ContinuousHapticsDemoManager |
| class | DemoManager |
| class | DeviceCapabilities |
| A class containing properties that describe the current device capabilities for use with Nice Vibrations | |
| class | EmphasisHapticsDemoManager |
| struct | GamepadRumble |
| Contains a vibration pattern to make a gamepad rumble. More... | |
| class | GamepadRumbler |
| Vibrates a gamepad based on a GamepadRumble rumble pattern. | |
| class | HapticClip |
| Represents an imported haptic clip asset. More... | |
| class | HapticClipsDemoItem |
| class | HapticClipsDemoManager |
| class | HapticClipsDemoRotator |
| A minimal, demo only class, used to rotate an image in the demo's UI More... | |
| class | HapticController |
| Provides haptic playback functionality. | |
| class | HapticCurve |
| class | HapticImporter |
| Provides an importer for the HapticClip component. More... | |
| class | HapticPatterns |
| A collection of methods to play simple haptic patterns. | |
| class | HapticReceiver |
A MonoBehaviour that forwards global properties from HapticController and handles events More... | |
| class | HapticSource |
| Provides haptic playback functionality for a single haptic clip. More... | |
| class | HapticSourceInspector |
| Provides an inspector for the HapticSource component More... | |
| class | LofeltHaptics |
| C# wrapper for the Lofelt Studio Android and iOS SDK. | |
| class | MMFPSCounter |
| Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time. More... | |
| class | MMFPSUnlock |
| Add this component to any object and it'll set the target frame rate and vsync count. Note that vsync count must be 0 for the target FPS to work. More... | |
| class | MMKnob |
| class | MMProgressBar |
| Add this bar to an object and link it to a bar (possibly the same object the script is on), and you'll be able to resize the bar object based on a current value, located between a min and max value. See the HealthBar.cs script for a use case More... | |
| class | MMSignal |
| This class lets you output the value corresponding to one of the basic signal types it contains. Useful to draw basic signal curves. More... | |
| class | MMSpriteReplace |
| A class to add to an Image or SpriteRenderer to have it act like a button with a different sprite for on and off states More... | |
| class | MMSwitch |
| A component to handle switches More... | |
| class | MMTouchButton |
| Add this component to a GUI Image to have it act as a button. Bind pressed down, pressed continually and released actions to it from the inspector Handles mouse and multi touch More... | |
| class | MMUIShaker |
| class | NiceVibrationsDemoHelpers |
| class | Pagination |
| class | PowerBarElement |
| class | RegularPresetsDemoManager |
| class | SoundSwitch |
| class | V2DemoManager |
| class | VersionNumber |
| class | WobbleButton |
| class | WobbleDemoManager |