Feel  5.1
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.V2DemoManager Class Reference
Inheritance diagram for Lofelt.NiceVibrations.V2DemoManager:

Public Member Functions

virtual void PreviousPage ()
 
virtual void NextPage ()
 
virtual void TurnHapticsOn ()
 
virtual void TurnHapticsOff ()
 
virtual void TurnSoundsOn ()
 
virtual void TurnSoundsOff ()
 

Public Attributes

List< RectTransform > Pages
 
int CurrentPage = 0
 
float PageTransitionDuration = 1f
 
AnimationCurve TransitionCurve
 
Color ActiveColor
 
Color InactiveColor
 
bool SoundActive = true
 

Protected Member Functions

virtual void Start ()
 
virtual void Initialization ()
 
virtual void SetCurrentPage ()
 
virtual void Transition (int previous, int next, bool goingRight)
 
virtual IEnumerator TransitionCoroutine (int previous, int next, bool goingRight)
 

Protected Attributes

Vector3 _position
 
List< Pagination_paginations
 
Coroutine _transitionCoroutine
 

Member Function Documentation

◆ Initialization()

virtual void Lofelt.NiceVibrations.V2DemoManager.Initialization ( )
protectedvirtual

◆ NextPage()

virtual void Lofelt.NiceVibrations.V2DemoManager.NextPage ( )
virtual

◆ PreviousPage()

virtual void Lofelt.NiceVibrations.V2DemoManager.PreviousPage ( )
virtual

◆ SetCurrentPage()

virtual void Lofelt.NiceVibrations.V2DemoManager.SetCurrentPage ( )
protectedvirtual

◆ Start()

virtual void Lofelt.NiceVibrations.V2DemoManager.Start ( )
protectedvirtual

◆ Transition()

virtual void Lofelt.NiceVibrations.V2DemoManager.Transition ( int  previous,
int  next,
bool  goingRight 
)
protectedvirtual

◆ TransitionCoroutine()

virtual IEnumerator Lofelt.NiceVibrations.V2DemoManager.TransitionCoroutine ( int  previous,
int  next,
bool  goingRight 
)
protectedvirtual

◆ TurnHapticsOff()

virtual void Lofelt.NiceVibrations.V2DemoManager.TurnHapticsOff ( )
virtual

◆ TurnHapticsOn()

virtual void Lofelt.NiceVibrations.V2DemoManager.TurnHapticsOn ( )
virtual

◆ TurnSoundsOff()

virtual void Lofelt.NiceVibrations.V2DemoManager.TurnSoundsOff ( )
virtual

◆ TurnSoundsOn()

virtual void Lofelt.NiceVibrations.V2DemoManager.TurnSoundsOn ( )
virtual

Member Data Documentation

◆ _paginations

List<Pagination> Lofelt.NiceVibrations.V2DemoManager._paginations
protected

◆ _position

Vector3 Lofelt.NiceVibrations.V2DemoManager._position
protected

◆ _transitionCoroutine

Coroutine Lofelt.NiceVibrations.V2DemoManager._transitionCoroutine
protected

◆ ActiveColor

Color Lofelt.NiceVibrations.V2DemoManager.ActiveColor

◆ CurrentPage

int Lofelt.NiceVibrations.V2DemoManager.CurrentPage = 0

◆ InactiveColor

Color Lofelt.NiceVibrations.V2DemoManager.InactiveColor

◆ Pages

List<RectTransform> Lofelt.NiceVibrations.V2DemoManager.Pages

◆ PageTransitionDuration

float Lofelt.NiceVibrations.V2DemoManager.PageTransitionDuration = 1f

◆ SoundActive

bool Lofelt.NiceVibrations.V2DemoManager.SoundActive = true

◆ TransitionCurve

AnimationCurve Lofelt.NiceVibrations.V2DemoManager.TransitionCurve

The documentation for this class was generated from the following file: