Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Lofelt.NiceVibrations.MMUIShaker Class Reference
Inheritance diagram for Lofelt.NiceVibrations.MMUIShaker:

Public Member Functions

virtual IEnumerator Shake (float duration)

Public Attributes

float Amplitude
float Frequency
bool Shaking = false

Protected Member Functions

virtual void Start ()
virtual void Update ()

Protected Attributes

Vector3 _initialPosition
Vector3 _shakePosition
RectTransform _rectTransform

Member Function Documentation

◆ Shake()

virtual IEnumerator Lofelt.NiceVibrations.MMUIShaker.Shake ( float duration)
virtual

◆ Start()

virtual void Lofelt.NiceVibrations.MMUIShaker.Start ( )
protectedvirtual

◆ Update()

virtual void Lofelt.NiceVibrations.MMUIShaker.Update ( )
protectedvirtual

Member Data Documentation

◆ _initialPosition

Vector3 Lofelt.NiceVibrations.MMUIShaker._initialPosition
protected

◆ _rectTransform

RectTransform Lofelt.NiceVibrations.MMUIShaker._rectTransform
protected

◆ _shakePosition

Vector3 Lofelt.NiceVibrations.MMUIShaker._shakePosition
protected

◆ Amplitude

float Lofelt.NiceVibrations.MMUIShaker.Amplitude

◆ Frequency

float Lofelt.NiceVibrations.MMUIShaker.Frequency

◆ Shaking

bool Lofelt.NiceVibrations.MMUIShaker.Shaking = false

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/Common/Scripts/UI/MMUIShaker.cs