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virtual IEnumerator | Shake (float duration) |
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◆ Shake()
virtual IEnumerator Lofelt.NiceVibrations.MMUIShaker.Shake |
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float |
duration | ) |
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virtual |
◆ Start()
virtual void Lofelt.NiceVibrations.MMUIShaker.Start |
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protectedvirtual |
◆ Update()
virtual void Lofelt.NiceVibrations.MMUIShaker.Update |
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protectedvirtual |
◆ _initialPosition
Vector3 Lofelt.NiceVibrations.MMUIShaker._initialPosition |
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protected |
◆ _rectTransform
RectTransform Lofelt.NiceVibrations.MMUIShaker._rectTransform |
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protected |
◆ _shakePosition
Vector3 Lofelt.NiceVibrations.MMUIShaker._shakePosition |
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protected |
◆ Amplitude
float Lofelt.NiceVibrations.MMUIShaker.Amplitude |
◆ Frequency
float Lofelt.NiceVibrations.MMUIShaker.Frequency |
◆ Shaking
bool Lofelt.NiceVibrations.MMUIShaker.Shaking = false |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/UI/MMUIShaker.cs