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| virtual IEnumerator | Shake (float duration) |
◆ Shake()
| virtual IEnumerator Lofelt.NiceVibrations.MMUIShaker.Shake |
( |
float | duration | ) |
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virtual |
◆ Start()
| virtual void Lofelt.NiceVibrations.MMUIShaker.Start |
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| ) |
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protectedvirtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.MMUIShaker.Update |
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| ) |
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protectedvirtual |
◆ _initialPosition
| Vector3 Lofelt.NiceVibrations.MMUIShaker._initialPosition |
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protected |
◆ _rectTransform
| RectTransform Lofelt.NiceVibrations.MMUIShaker._rectTransform |
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protected |
◆ _shakePosition
| Vector3 Lofelt.NiceVibrations.MMUIShaker._shakePosition |
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protected |
◆ Amplitude
| float Lofelt.NiceVibrations.MMUIShaker.Amplitude |
◆ Frequency
| float Lofelt.NiceVibrations.MMUIShaker.Frequency |
◆ Shaking
| bool Lofelt.NiceVibrations.MMUIShaker.Shaking = false |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/Common/Scripts/UI/MMUIShaker.cs