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| virtual void | UpdateCurve (float amplitude, float frequency) |
◆ Awake()
| virtual void Lofelt.NiceVibrations.HapticCurve.Awake |
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protectedvirtual |
◆ DrawCurve()
| virtual void Lofelt.NiceVibrations.HapticCurve.DrawCurve |
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protectedvirtual |
◆ Initialization()
| virtual void Lofelt.NiceVibrations.HapticCurve.Initialization |
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protectedvirtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.HapticCurve.Update |
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| ) |
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protectedvirtual |
◆ UpdateCurve()
| virtual void Lofelt.NiceVibrations.HapticCurve.UpdateCurve |
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float | amplitude, |
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float | frequency ) |
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virtual |
◆ _camera
| Camera Lofelt.NiceVibrations.HapticCurve._camera |
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protected |
◆ _canvas
| Canvas Lofelt.NiceVibrations.HapticCurve._canvas |
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protected |
◆ _endPosition
| Vector3 Lofelt.NiceVibrations.HapticCurve._endPosition |
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protected |
◆ _startPosition
| Vector3 Lofelt.NiceVibrations.HapticCurve._startPosition |
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protected |
◆ _targetLineRenderer
| LineRenderer Lofelt.NiceVibrations.HapticCurve._targetLineRenderer |
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protected |
◆ _workPoint
| Vector3 Lofelt.NiceVibrations.HapticCurve._workPoint |
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protected |
◆ Amplitude
| float Lofelt.NiceVibrations.HapticCurve.Amplitude = 1f |
◆ AmplitudeFactor
| float Lofelt.NiceVibrations.HapticCurve.AmplitudeFactor = 3 |
◆ EndPoint
| RectTransform Lofelt.NiceVibrations.HapticCurve.EndPoint |
◆ Frequency
| float Lofelt.NiceVibrations.HapticCurve.Frequency = 0f |
◆ Move
| bool Lofelt.NiceVibrations.HapticCurve.Move = false |
◆ MovementSpeed
| float Lofelt.NiceVibrations.HapticCurve.MovementSpeed = 1f |
◆ Points
| List<Vector3> Lofelt.NiceVibrations.HapticCurve.Points |
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protected |
◆ PointsCount
| int Lofelt.NiceVibrations.HapticCurve.PointsCount = 50 |
◆ StartPoint
| RectTransform Lofelt.NiceVibrations.HapticCurve.StartPoint |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/Common/Scripts/UI/HapticCurve.cs