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virtual void | UpdateCurve (float amplitude, float frequency) |
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◆ Awake()
virtual void Lofelt.NiceVibrations.HapticCurve.Awake |
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◆ DrawCurve()
virtual void Lofelt.NiceVibrations.HapticCurve.DrawCurve |
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protectedvirtual |
◆ Initialization()
virtual void Lofelt.NiceVibrations.HapticCurve.Initialization |
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protectedvirtual |
◆ Update()
virtual void Lofelt.NiceVibrations.HapticCurve.Update |
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protectedvirtual |
◆ UpdateCurve()
virtual void Lofelt.NiceVibrations.HapticCurve.UpdateCurve |
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float |
amplitude, |
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float |
frequency |
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virtual |
◆ _camera
Camera Lofelt.NiceVibrations.HapticCurve._camera |
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◆ _canvas
Canvas Lofelt.NiceVibrations.HapticCurve._canvas |
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◆ _endPosition
Vector3 Lofelt.NiceVibrations.HapticCurve._endPosition |
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◆ _startPosition
Vector3 Lofelt.NiceVibrations.HapticCurve._startPosition |
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◆ _targetLineRenderer
LineRenderer Lofelt.NiceVibrations.HapticCurve._targetLineRenderer |
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◆ _workPoint
Vector3 Lofelt.NiceVibrations.HapticCurve._workPoint |
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◆ Amplitude
float Lofelt.NiceVibrations.HapticCurve.Amplitude = 1f |
◆ AmplitudeFactor
float Lofelt.NiceVibrations.HapticCurve.AmplitudeFactor = 3 |
◆ EndPoint
RectTransform Lofelt.NiceVibrations.HapticCurve.EndPoint |
◆ Frequency
float Lofelt.NiceVibrations.HapticCurve.Frequency = 0f |
◆ Move
bool Lofelt.NiceVibrations.HapticCurve.Move = false |
◆ MovementSpeed
float Lofelt.NiceVibrations.HapticCurve.MovementSpeed = 1f |
◆ Points
List<Vector3> Lofelt.NiceVibrations.HapticCurve.Points |
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protected |
◆ PointsCount
int Lofelt.NiceVibrations.HapticCurve.PointsCount = 50 |
◆ StartPoint
RectTransform Lofelt.NiceVibrations.HapticCurve.StartPoint |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/UI/HapticCurve.cs