◆ GetWorldPosition()
virtual Vector3 Lofelt.NiceVibrations.WobbleButton.GetWorldPosition |
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Vector3 |
testPosition | ) |
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protectedvirtual |
◆ GoBackToInitialPosition()
virtual void Lofelt.NiceVibrations.WobbleButton.GoBackToInitialPosition |
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protectedvirtual |
◆ Initialization()
virtual void Lofelt.NiceVibrations.WobbleButton.Initialization |
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virtual |
◆ OnPointerEnter()
virtual void Lofelt.NiceVibrations.WobbleButton.OnPointerEnter |
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PointerEventData |
data | ) |
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virtual |
◆ OnPointerExit()
virtual void Lofelt.NiceVibrations.WobbleButton.OnPointerExit |
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PointerEventData |
data | ) |
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virtual |
◆ Remap()
virtual float Lofelt.NiceVibrations.WobbleButton.Remap |
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float |
x, |
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float |
A, |
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float |
B, |
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float |
C, |
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float |
D |
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) |
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protectedvirtual |
◆ SetNeutralPosition()
virtual void Lofelt.NiceVibrations.WobbleButton.SetNeutralPosition |
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virtual |
◆ SetPitch()
virtual void Lofelt.NiceVibrations.WobbleButton.SetPitch |
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float |
newPitch | ) |
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virtual |
◆ Start()
virtual void Lofelt.NiceVibrations.WobbleButton.Start |
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protectedvirtual |
◆ StickToPointer()
virtual void Lofelt.NiceVibrations.WobbleButton.StickToPointer |
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protectedvirtual |
◆ Update()
virtual void Lofelt.NiceVibrations.WobbleButton.Update |
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protectedvirtual |
◆ _canvas
Canvas Lofelt.NiceVibrations.WobbleButton._canvas |
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protected |
◆ _dragEndedAt
float Lofelt.NiceVibrations.WobbleButton._dragEndedAt |
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protected |
◆ _dragEndedPosition
Vector3 Lofelt.NiceVibrations.WobbleButton._dragEndedPosition |
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protected |
◆ _draggedOnce
bool Lofelt.NiceVibrations.WobbleButton._draggedOnce = false |
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protected |
◆ _dragging
bool Lofelt.NiceVibrations.WobbleButton._dragging |
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protected |
◆ _dragResetDirection
Vector3 Lofelt.NiceVibrations.WobbleButton._dragResetDirection |
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protected |
◆ _eventPosition
Vector3 Lofelt.NiceVibrations.WobbleButton._eventPosition |
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protected |
◆ _initialZPosition
float Lofelt.NiceVibrations.WobbleButton._initialZPosition |
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protected |
◆ _neutralPosition
Vector3 Lofelt.NiceVibrations.WobbleButton._neutralPosition |
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protected |
◆ _newTargetPosition
Vector3 Lofelt.NiceVibrations.WobbleButton._newTargetPosition |
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protected |
◆ _pointerEventData
PointerEventData Lofelt.NiceVibrations.WobbleButton._pointerEventData |
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protected |
◆ _pointerID
int Lofelt.NiceVibrations.WobbleButton._pointerID |
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protected |
◆ _pointerOn
bool Lofelt.NiceVibrations.WobbleButton._pointerOn = false |
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protected |
◆ _rectTransform
RectTransform Lofelt.NiceVibrations.WobbleButton._rectTransform |
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protected |
◆ _sparkAnimationParameter
int Lofelt.NiceVibrations.WobbleButton._sparkAnimationParameter |
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protected |
◆ _wobbleAndroidAmplitude
int [] Lofelt.NiceVibrations.WobbleButton._wobbleAndroidAmplitude = { 0, 40, 0, 80 } |
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protected |
◆ _wobbleAndroidPattern
long [] Lofelt.NiceVibrations.WobbleButton._wobbleAndroidPattern = { 0, 40, 40, 80 } |
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protected |
◆ _workPosition
Vector2 Lofelt.NiceVibrations.WobbleButton._workPosition |
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protected |
◆ DragResetDuration
float Lofelt.NiceVibrations.WobbleButton.DragResetDuration = 4f |
◆ MaxRange
float Lofelt.NiceVibrations.WobbleButton.MaxRange |
◆ OffDuration
float Lofelt.NiceVibrations.WobbleButton.OffDuration = 0.1f |
◆ SpringAudioSource
AudioSource Lofelt.NiceVibrations.WobbleButton.SpringAudioSource |
◆ SpringHapticSource
HapticSource Lofelt.NiceVibrations.WobbleButton.SpringHapticSource |
◆ TargetAnimator
Animator Lofelt.NiceVibrations.WobbleButton.TargetAnimator |
◆ TargetCamera
Camera Lofelt.NiceVibrations.WobbleButton.TargetCamera |
◆ TargetModel
Image Lofelt.NiceVibrations.WobbleButton.TargetModel |
◆ WobbleCurve
AnimationCurve Lofelt.NiceVibrations.WobbleButton.WobbleCurve |
◆ WobbleFactor
float Lofelt.NiceVibrations.WobbleButton.WobbleFactor = 2f |
◆ ParentCanvasRenderMode
RenderMode Lofelt.NiceVibrations.WobbleButton.ParentCanvasRenderMode |
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getprotected set |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/WobbleDemo/Scripts/WobbleButton.cs