◆ GetWorldPosition()
| virtual Vector3 Lofelt.NiceVibrations.WobbleButton.GetWorldPosition |
( |
Vector3 | testPosition | ) |
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protectedvirtual |
◆ GoBackToInitialPosition()
| virtual void Lofelt.NiceVibrations.WobbleButton.GoBackToInitialPosition |
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| ) |
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protectedvirtual |
◆ Initialization()
| virtual void Lofelt.NiceVibrations.WobbleButton.Initialization |
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| ) |
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virtual |
◆ OnPointerEnter()
| virtual void Lofelt.NiceVibrations.WobbleButton.OnPointerEnter |
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PointerEventData | data | ) |
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virtual |
◆ OnPointerExit()
| virtual void Lofelt.NiceVibrations.WobbleButton.OnPointerExit |
( |
PointerEventData | data | ) |
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virtual |
◆ Remap()
| virtual float Lofelt.NiceVibrations.WobbleButton.Remap |
( |
float | x, |
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float | A, |
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float | B, |
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float | C, |
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float | D ) |
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protectedvirtual |
◆ SetNeutralPosition()
| virtual void Lofelt.NiceVibrations.WobbleButton.SetNeutralPosition |
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| ) |
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virtual |
◆ SetPitch()
| virtual void Lofelt.NiceVibrations.WobbleButton.SetPitch |
( |
float | newPitch | ) |
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virtual |
◆ Start()
| virtual void Lofelt.NiceVibrations.WobbleButton.Start |
( |
| ) |
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protectedvirtual |
◆ StickToPointer()
| virtual void Lofelt.NiceVibrations.WobbleButton.StickToPointer |
( |
| ) |
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protectedvirtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.WobbleButton.Update |
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| ) |
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protectedvirtual |
◆ _canvas
| Canvas Lofelt.NiceVibrations.WobbleButton._canvas |
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protected |
◆ _dragEndedAt
| float Lofelt.NiceVibrations.WobbleButton._dragEndedAt |
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protected |
◆ _dragEndedPosition
| Vector3 Lofelt.NiceVibrations.WobbleButton._dragEndedPosition |
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protected |
◆ _draggedOnce
| bool Lofelt.NiceVibrations.WobbleButton._draggedOnce = false |
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protected |
◆ _dragging
| bool Lofelt.NiceVibrations.WobbleButton._dragging |
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protected |
◆ _dragResetDirection
| Vector3 Lofelt.NiceVibrations.WobbleButton._dragResetDirection |
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protected |
◆ _eventPosition
| Vector3 Lofelt.NiceVibrations.WobbleButton._eventPosition |
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protected |
◆ _initialZPosition
| float Lofelt.NiceVibrations.WobbleButton._initialZPosition |
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protected |
◆ _neutralPosition
| Vector3 Lofelt.NiceVibrations.WobbleButton._neutralPosition |
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protected |
◆ _newTargetPosition
| Vector3 Lofelt.NiceVibrations.WobbleButton._newTargetPosition |
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protected |
◆ _pointerEventData
| PointerEventData Lofelt.NiceVibrations.WobbleButton._pointerEventData |
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protected |
◆ _pointerID
| int Lofelt.NiceVibrations.WobbleButton._pointerID |
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protected |
◆ _pointerOn
| bool Lofelt.NiceVibrations.WobbleButton._pointerOn = false |
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protected |
◆ _rectTransform
| RectTransform Lofelt.NiceVibrations.WobbleButton._rectTransform |
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protected |
◆ _sparkAnimationParameter
| int Lofelt.NiceVibrations.WobbleButton._sparkAnimationParameter |
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protected |
◆ _wobbleAndroidAmplitude
| int [] Lofelt.NiceVibrations.WobbleButton._wobbleAndroidAmplitude = { 0, 40, 0, 80 } |
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protected |
◆ _wobbleAndroidPattern
| long [] Lofelt.NiceVibrations.WobbleButton._wobbleAndroidPattern = { 0, 40, 40, 80 } |
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protected |
◆ _workPosition
| Vector2 Lofelt.NiceVibrations.WobbleButton._workPosition |
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protected |
◆ DragResetDuration
| float Lofelt.NiceVibrations.WobbleButton.DragResetDuration = 4f |
◆ MaxRange
| float Lofelt.NiceVibrations.WobbleButton.MaxRange |
◆ OffDuration
| float Lofelt.NiceVibrations.WobbleButton.OffDuration = 0.1f |
◆ SpringAudioSource
| AudioSource Lofelt.NiceVibrations.WobbleButton.SpringAudioSource |
◆ SpringHapticSource
| HapticSource Lofelt.NiceVibrations.WobbleButton.SpringHapticSource |
◆ TargetAnimator
| Animator Lofelt.NiceVibrations.WobbleButton.TargetAnimator |
◆ TargetCamera
| Camera Lofelt.NiceVibrations.WobbleButton.TargetCamera |
◆ TargetModel
| Image Lofelt.NiceVibrations.WobbleButton.TargetModel |
◆ WobbleCurve
| AnimationCurve Lofelt.NiceVibrations.WobbleButton.WobbleCurve |
◆ WobbleFactor
| float Lofelt.NiceVibrations.WobbleButton.WobbleFactor = 2f |
◆ ParentCanvasRenderMode
| RenderMode Lofelt.NiceVibrations.WobbleButton.ParentCanvasRenderMode |
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getprotected set |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/WobbleDemo/Scripts/WobbleButton.cs