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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Contains a vibration pattern to make a gamepad rumble. More...
Public Member Functions | |
| bool | IsValid () |
| Checks if the GamepadRumble is valid and also not empty. | |
Public Attributes | |
| int[] | durationsMs |
| The duration, in milliseconds, that the motors will be turned on at the speed set in lowFrequencyMotorSpeeds and highFrequencyMotorSpeeds at the same array index. | |
| int | totalDurationMs |
| The total duration of the GamepadRumble, in milliseconds. | |
| float[] | lowFrequencyMotorSpeeds |
| The motor speeds of the low frequency motor. | |
| float[] | highFrequencyMotorSpeeds |
| The motor speeds of the high frequency motor. | |
Contains a vibration pattern to make a gamepad rumble.
GamepadRumble contains the information on when to set what motor speeds on a gamepad to make it rumble with a specific pattern.
GamepadRumble has three arrays of the same length representing the rumble pattern. The entries for each array index describe for how long to turn on the gamepad's vibration motors, at what speed.
| bool Lofelt.NiceVibrations.GamepadRumble.IsValid | ( | ) |
Checks if the GamepadRumble is valid and also not empty.
| int [] Lofelt.NiceVibrations.GamepadRumble.durationsMs |
The duration, in milliseconds, that the motors will be turned on at the speed set in lowFrequencyMotorSpeeds and highFrequencyMotorSpeeds at the same array index.
| float [] Lofelt.NiceVibrations.GamepadRumble.highFrequencyMotorSpeeds |
The motor speeds of the high frequency motor.
| float [] Lofelt.NiceVibrations.GamepadRumble.lowFrequencyMotorSpeeds |
The motor speeds of the low frequency motor.
| int Lofelt.NiceVibrations.GamepadRumble.totalDurationMs |
The total duration of the GamepadRumble, in milliseconds.