Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Lofelt.NiceVibrations.BallDemoBall Class Reference
Inheritance diagram for Lofelt.NiceVibrations.BallDemoBall:

Public Member Functions

virtual void HitPusher ()

Public Attributes

bool HapticsEnabled = true
ParticleSystem HitParticles
ParticleSystem HitPusherParticles
LayerMask WallMask
LayerMask PusherMask
MMUIShaker LogoShaker
AudioSource EmphasisAudioSource

Protected Member Functions

virtual void Awake ()
virtual void HitWall ()

Protected Attributes

float _lastRaycastTimestamp = 0f
Animator _ballAnimator
int _hitAnimationParameter

Member Function Documentation

◆ Awake()

virtual void Lofelt.NiceVibrations.BallDemoBall.Awake ( )
protectedvirtual

◆ HitPusher()

virtual void Lofelt.NiceVibrations.BallDemoBall.HitPusher ( )
virtual

◆ HitWall()

virtual void Lofelt.NiceVibrations.BallDemoBall.HitWall ( )
protectedvirtual

Member Data Documentation

◆ _ballAnimator

Animator Lofelt.NiceVibrations.BallDemoBall._ballAnimator
protected

◆ _hitAnimationParameter

int Lofelt.NiceVibrations.BallDemoBall._hitAnimationParameter
protected

◆ _lastRaycastTimestamp

float Lofelt.NiceVibrations.BallDemoBall._lastRaycastTimestamp = 0f
protected

◆ EmphasisAudioSource

AudioSource Lofelt.NiceVibrations.BallDemoBall.EmphasisAudioSource

◆ HapticsEnabled

bool Lofelt.NiceVibrations.BallDemoBall.HapticsEnabled = true

◆ HitParticles

ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitParticles

◆ HitPusherParticles

ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitPusherParticles

◆ LogoShaker

MMUIShaker Lofelt.NiceVibrations.BallDemoBall.LogoShaker

◆ PusherMask

LayerMask Lofelt.NiceVibrations.BallDemoBall.PusherMask

◆ WallMask

LayerMask Lofelt.NiceVibrations.BallDemoBall.WallMask

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallDemoBall.cs