◆ Awake()
| virtual void Lofelt.NiceVibrations.BallDemoBall.Awake |
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protectedvirtual |
◆ HitPusher()
| virtual void Lofelt.NiceVibrations.BallDemoBall.HitPusher |
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virtual |
◆ HitWall()
| virtual void Lofelt.NiceVibrations.BallDemoBall.HitWall |
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| ) |
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protectedvirtual |
◆ _ballAnimator
| Animator Lofelt.NiceVibrations.BallDemoBall._ballAnimator |
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protected |
◆ _hitAnimationParameter
| int Lofelt.NiceVibrations.BallDemoBall._hitAnimationParameter |
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protected |
◆ _lastRaycastTimestamp
| float Lofelt.NiceVibrations.BallDemoBall._lastRaycastTimestamp = 0f |
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protected |
◆ EmphasisAudioSource
| AudioSource Lofelt.NiceVibrations.BallDemoBall.EmphasisAudioSource |
◆ HapticsEnabled
| bool Lofelt.NiceVibrations.BallDemoBall.HapticsEnabled = true |
◆ HitParticles
| ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitParticles |
◆ HitPusherParticles
| ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitPusherParticles |
◆ LogoShaker
| MMUIShaker Lofelt.NiceVibrations.BallDemoBall.LogoShaker |
◆ PusherMask
| LayerMask Lofelt.NiceVibrations.BallDemoBall.PusherMask |
◆ WallMask
| LayerMask Lofelt.NiceVibrations.BallDemoBall.WallMask |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallDemoBall.cs