Feel  5.8
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.BallDemoBall Class Reference
Inheritance diagram for Lofelt.NiceVibrations.BallDemoBall:

Public Member Functions

virtual void HitPusher ()
 

Public Attributes

bool HapticsEnabled = true
 
ParticleSystem HitParticles
 
ParticleSystem HitPusherParticles
 
LayerMask WallMask
 
LayerMask PusherMask
 
MMUIShaker LogoShaker
 
AudioSource EmphasisAudioSource
 

Protected Member Functions

virtual void Awake ()
 
virtual void HitWall ()
 

Protected Attributes

float _lastRaycastTimestamp = 0f
 
Animator _ballAnimator
 
int _hitAnimationParameter
 

Member Function Documentation

◆ Awake()

virtual void Lofelt.NiceVibrations.BallDemoBall.Awake ( )
protectedvirtual

◆ HitPusher()

virtual void Lofelt.NiceVibrations.BallDemoBall.HitPusher ( )
virtual

◆ HitWall()

virtual void Lofelt.NiceVibrations.BallDemoBall.HitWall ( )
protectedvirtual

Member Data Documentation

◆ _ballAnimator

Animator Lofelt.NiceVibrations.BallDemoBall._ballAnimator
protected

◆ _hitAnimationParameter

int Lofelt.NiceVibrations.BallDemoBall._hitAnimationParameter
protected

◆ _lastRaycastTimestamp

float Lofelt.NiceVibrations.BallDemoBall._lastRaycastTimestamp = 0f
protected

◆ EmphasisAudioSource

AudioSource Lofelt.NiceVibrations.BallDemoBall.EmphasisAudioSource

◆ HapticsEnabled

bool Lofelt.NiceVibrations.BallDemoBall.HapticsEnabled = true

◆ HitParticles

ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitParticles

◆ HitPusherParticles

ParticleSystem Lofelt.NiceVibrations.BallDemoBall.HitPusherParticles

◆ LogoShaker

MMUIShaker Lofelt.NiceVibrations.BallDemoBall.LogoShaker

◆ PusherMask

LayerMask Lofelt.NiceVibrations.BallDemoBall.PusherMask

◆ WallMask

LayerMask Lofelt.NiceVibrations.BallDemoBall.WallMask

The documentation for this class was generated from the following file: