◆ GetWorldPosition()
| virtual Vector3 Lofelt.NiceVibrations.BallTouchZone.GetWorldPosition |
( |
Vector3 | testPosition | ) |
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protectedvirtual |
◆ Initialization()
| virtual void Lofelt.NiceVibrations.BallTouchZone.Initialization |
( |
| ) |
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protectedvirtual |
◆ OnPointerEnter()
| virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerEnter |
( |
PointerEventData | data | ) |
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virtual |
◆ OnPointerExit()
| virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerExit |
( |
PointerEventData | data | ) |
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virtual |
◆ Start()
| virtual void Lofelt.NiceVibrations.BallTouchZone.Start |
( |
| ) |
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protectedvirtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.BallTouchZone.Update |
( |
| ) |
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protectedvirtual |
◆ _canvas
| Canvas Lofelt.NiceVibrations.BallTouchZone._canvas |
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protected |
◆ _holding
| bool Lofelt.NiceVibrations.BallTouchZone._holding = false |
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protected |
◆ _initialZPosition
| float Lofelt.NiceVibrations.BallTouchZone._initialZPosition |
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protected |
◆ _newPosition
| Vector3 Lofelt.NiceVibrations.BallTouchZone._newPosition |
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protected |
◆ _pointerEventData
| PointerEventData Lofelt.NiceVibrations.BallTouchZone._pointerEventData |
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protected |
◆ _workPosition
| Vector2 Lofelt.NiceVibrations.BallTouchZone._workPosition |
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protected |
◆ BallMover
| RectTransform Lofelt.NiceVibrations.BallTouchZone.BallMover |
◆ ParentCanvasRenderMode
| RenderMode Lofelt.NiceVibrations.BallTouchZone.ParentCanvasRenderMode |
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getprotected set |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallTouchZone.cs