Feel  5.1
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.BallTouchZone Class Reference
Inheritance diagram for Lofelt.NiceVibrations.BallTouchZone:

Public Member Functions

virtual void OnPointerEnter (PointerEventData data)
 
virtual void OnPointerExit (PointerEventData data)
 

Public Attributes

RectTransform BallMover
 

Protected Member Functions

virtual void Start ()
 
virtual void Initialization ()
 
virtual void Update ()
 
virtual Vector3 GetWorldPosition (Vector3 testPosition)
 

Protected Attributes

bool _holding = false
 
PointerEventData _pointerEventData
 
Vector3 _newPosition
 
Canvas _canvas
 
float _initialZPosition
 
Vector2 _workPosition
 

Properties

RenderMode ParentCanvasRenderMode [get, protected set]
 

Member Function Documentation

◆ GetWorldPosition()

virtual Vector3 Lofelt.NiceVibrations.BallTouchZone.GetWorldPosition ( Vector3  testPosition)
protectedvirtual

◆ Initialization()

virtual void Lofelt.NiceVibrations.BallTouchZone.Initialization ( )
protectedvirtual

◆ OnPointerEnter()

virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerEnter ( PointerEventData  data)
virtual

◆ OnPointerExit()

virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerExit ( PointerEventData  data)
virtual

◆ Start()

virtual void Lofelt.NiceVibrations.BallTouchZone.Start ( )
protectedvirtual

◆ Update()

virtual void Lofelt.NiceVibrations.BallTouchZone.Update ( )
protectedvirtual

Member Data Documentation

◆ _canvas

Canvas Lofelt.NiceVibrations.BallTouchZone._canvas
protected

◆ _holding

bool Lofelt.NiceVibrations.BallTouchZone._holding = false
protected

◆ _initialZPosition

float Lofelt.NiceVibrations.BallTouchZone._initialZPosition
protected

◆ _newPosition

Vector3 Lofelt.NiceVibrations.BallTouchZone._newPosition
protected

◆ _pointerEventData

PointerEventData Lofelt.NiceVibrations.BallTouchZone._pointerEventData
protected

◆ _workPosition

Vector2 Lofelt.NiceVibrations.BallTouchZone._workPosition
protected

◆ BallMover

RectTransform Lofelt.NiceVibrations.BallTouchZone.BallMover

Property Documentation

◆ ParentCanvasRenderMode

RenderMode Lofelt.NiceVibrations.BallTouchZone.ParentCanvasRenderMode
getprotected set

The documentation for this class was generated from the following file: