◆ GetWorldPosition()
virtual Vector3 Lofelt.NiceVibrations.BallTouchZone.GetWorldPosition |
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Vector3 |
testPosition | ) |
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protectedvirtual |
◆ Initialization()
virtual void Lofelt.NiceVibrations.BallTouchZone.Initialization |
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| ) |
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protectedvirtual |
◆ OnPointerEnter()
virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerEnter |
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PointerEventData |
data | ) |
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virtual |
◆ OnPointerExit()
virtual void Lofelt.NiceVibrations.BallTouchZone.OnPointerExit |
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PointerEventData |
data | ) |
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virtual |
◆ Start()
virtual void Lofelt.NiceVibrations.BallTouchZone.Start |
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| ) |
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protectedvirtual |
◆ Update()
virtual void Lofelt.NiceVibrations.BallTouchZone.Update |
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| ) |
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protectedvirtual |
◆ _canvas
Canvas Lofelt.NiceVibrations.BallTouchZone._canvas |
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protected |
◆ _holding
bool Lofelt.NiceVibrations.BallTouchZone._holding = false |
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protected |
◆ _initialZPosition
float Lofelt.NiceVibrations.BallTouchZone._initialZPosition |
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protected |
◆ _newPosition
Vector3 Lofelt.NiceVibrations.BallTouchZone._newPosition |
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protected |
◆ _pointerEventData
PointerEventData Lofelt.NiceVibrations.BallTouchZone._pointerEventData |
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protected |
◆ _workPosition
Vector2 Lofelt.NiceVibrations.BallTouchZone._workPosition |
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protected |
◆ BallMover
RectTransform Lofelt.NiceVibrations.BallTouchZone.BallMover |
◆ ParentCanvasRenderMode
RenderMode Lofelt.NiceVibrations.BallTouchZone.ParentCanvasRenderMode |
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getprotected set |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallTouchZone.cs