Provides an inspector for the HapticSource component
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static GUIContent | hapticClipLabel = EditorGUIUtility.TrTextContent("Haptic Clip", "The HapticClip asset played by the HapticSource.") |
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static GUIContent | fallbackPresetLabel = EditorGUIUtility.TrTextContent("Haptic Preset fallback", "Set the haptic preset to play in case the device doesn't support playback of haptic clips") |
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static GUIContent | loopLabel = EditorGUIUtility.TrTextContent("Loop", "Set the haptic source to loop playback of the haptic clip") |
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Provides an inspector for the HapticSource component
The inspector lets you link a HapticSource to a HapticClip.
◆ OnInspectorGUI()
override void Lofelt.NiceVibrations.HapticSourceInspector.OnInspectorGUI |
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◆ fallbackPresetLabel
GUIContent Lofelt.NiceVibrations.HapticSourceInspector.fallbackPresetLabel = EditorGUIUtility.TrTextContent("Haptic Preset fallback", "Set the haptic preset to play in case the device doesn't support playback of haptic clips") |
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◆ hapticClipLabel
GUIContent Lofelt.NiceVibrations.HapticSourceInspector.hapticClipLabel = EditorGUIUtility.TrTextContent("Haptic Clip", "The HapticClip asset played by the HapticSource.") |
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◆ loopLabel
GUIContent Lofelt.NiceVibrations.HapticSourceInspector.loopLabel = EditorGUIUtility.TrTextContent("Loop", "Set the haptic source to loop playback of the haptic clip") |
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The documentation for this class was generated from the following file: