◆ Awake()
| virtual void Lofelt.NiceVibrations.PowerBarElement.Awake |
( |
| ) |
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protectedvirtual |
◆ ColorBump()
| virtual IEnumerator Lofelt.NiceVibrations.PowerBarElement.ColorBump |
( |
| ) |
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protectedvirtual |
◆ SetActive()
| virtual void Lofelt.NiceVibrations.PowerBarElement.SetActive |
( |
bool |
status | ) |
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virtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.PowerBarElement.Update |
( |
| ) |
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protectedvirtual |
◆ _active
| bool Lofelt.NiceVibrations.PowerBarElement._active = false |
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protected |
◆ _activeLastFrame
| bool Lofelt.NiceVibrations.PowerBarElement._activeLastFrame = false |
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protected |
◆ _bumpDuration
| float Lofelt.NiceVibrations.PowerBarElement._bumpDuration = 0f |
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protected |
◆ _image
| Image Lofelt.NiceVibrations.PowerBarElement._image |
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protected |
◆ BumpDuration
| float Lofelt.NiceVibrations.PowerBarElement.BumpDuration = 0.15f |
◆ Curve
| AnimationCurve Lofelt.NiceVibrations.PowerBarElement.Curve |
◆ InactiveColor
| Color Lofelt.NiceVibrations.PowerBarElement.InactiveColor |
◆ NormalColor
| Color Lofelt.NiceVibrations.PowerBarElement.NormalColor |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/CarDemo/Scripts/PowerBarElement.cs