Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Lofelt.NiceVibrations.PowerBarElement Class Reference
Inheritance diagram for Lofelt.NiceVibrations.PowerBarElement:

Public Member Functions

virtual void SetActive (bool status)

Public Attributes

float BumpDuration = 0.15f
Color NormalColor
Color InactiveColor
AnimationCurve Curve

Protected Member Functions

virtual void Awake ()
virtual void Update ()
virtual IEnumerator ColorBump ()

Protected Attributes

Image _image
float _bumpDuration = 0f
bool _active = false
bool _activeLastFrame = false

Member Function Documentation

◆ Awake()

virtual void Lofelt.NiceVibrations.PowerBarElement.Awake ( )
protectedvirtual

◆ ColorBump()

virtual IEnumerator Lofelt.NiceVibrations.PowerBarElement.ColorBump ( )
protectedvirtual

◆ SetActive()

virtual void Lofelt.NiceVibrations.PowerBarElement.SetActive ( bool status)
virtual

◆ Update()

virtual void Lofelt.NiceVibrations.PowerBarElement.Update ( )
protectedvirtual

Member Data Documentation

◆ _active

bool Lofelt.NiceVibrations.PowerBarElement._active = false
protected

◆ _activeLastFrame

bool Lofelt.NiceVibrations.PowerBarElement._activeLastFrame = false
protected

◆ _bumpDuration

float Lofelt.NiceVibrations.PowerBarElement._bumpDuration = 0f
protected

◆ _image

Image Lofelt.NiceVibrations.PowerBarElement._image
protected

◆ BumpDuration

float Lofelt.NiceVibrations.PowerBarElement.BumpDuration = 0.15f

◆ Curve

AnimationCurve Lofelt.NiceVibrations.PowerBarElement.Curve

◆ InactiveColor

Color Lofelt.NiceVibrations.PowerBarElement.InactiveColor

◆ NormalColor

Color Lofelt.NiceVibrations.PowerBarElement.NormalColor

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/CarDemo/Scripts/PowerBarElement.cs