Feel  5.1
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.BallPusher Class Reference
Inheritance diagram for Lofelt.NiceVibrations.BallPusher:

Public Attributes

float Force = 5f
 
BallDemoBall TargetBall
 

Protected Member Functions

virtual void OnTriggerEnter2D (Collider2D collider)
 

Protected Attributes

Vector2 _direction
 

Member Function Documentation

◆ OnTriggerEnter2D()

virtual void Lofelt.NiceVibrations.BallPusher.OnTriggerEnter2D ( Collider2D  collider)
protectedvirtual

Member Data Documentation

◆ _direction

Vector2 Lofelt.NiceVibrations.BallPusher._direction
protected

◆ Force

float Lofelt.NiceVibrations.BallPusher.Force = 5f

◆ TargetBall

BallDemoBall Lofelt.NiceVibrations.BallPusher.TargetBall

The documentation for this class was generated from the following file: