Feel  5.1
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.WobbleDemoManager Class Reference
Inheritance diagram for Lofelt.NiceVibrations.WobbleDemoManager:
Lofelt.NiceVibrations.DemoManager

Public Attributes

Camera ButtonCamera
 
RectTransform ContentZone
 
WobbleButton WobbleButtonPrefab
 
Vector2 PrefabSize = new Vector2(200f, 200f)
 
float Margin = 20f
 
float Padding = 20f
 
- Public Attributes inherited from Lofelt.NiceVibrations.DemoManager
AudioSource DebugAudioEmphasis
 
AudioSource DebugAudioContinuous
 
MMUIShaker Logo
 

Protected Member Functions

virtual void Start ()
 

Protected Attributes

List< WobbleButtonButtons
 
Canvas _canvas
 
Vector3 _position = Vector3.zero
 

Member Function Documentation

◆ Start()

virtual void Lofelt.NiceVibrations.WobbleDemoManager.Start ( )
protectedvirtual

Member Data Documentation

◆ _canvas

Canvas Lofelt.NiceVibrations.WobbleDemoManager._canvas
protected

◆ _position

Vector3 Lofelt.NiceVibrations.WobbleDemoManager._position = Vector3.zero
protected

◆ ButtonCamera

Camera Lofelt.NiceVibrations.WobbleDemoManager.ButtonCamera

◆ Buttons

List<WobbleButton> Lofelt.NiceVibrations.WobbleDemoManager.Buttons
protected

◆ ContentZone

RectTransform Lofelt.NiceVibrations.WobbleDemoManager.ContentZone

◆ Margin

float Lofelt.NiceVibrations.WobbleDemoManager.Margin = 20f

◆ Padding

float Lofelt.NiceVibrations.WobbleDemoManager.Padding = 20f

◆ PrefabSize

Vector2 Lofelt.NiceVibrations.WobbleDemoManager.PrefabSize = new Vector2(200f, 200f)

◆ WobbleButtonPrefab

WobbleButton Lofelt.NiceVibrations.WobbleDemoManager.WobbleButtonPrefab

The documentation for this class was generated from the following file: