Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Lofelt.NiceVibrations.WobbleDemoManager Class Reference
Inheritance diagram for Lofelt.NiceVibrations.WobbleDemoManager:
Lofelt.NiceVibrations.DemoManager

Public Attributes

Camera ButtonCamera
RectTransform ContentZone
WobbleButton WobbleButtonPrefab
Vector2 PrefabSize = new Vector2(200f, 200f)
float Margin = 20f
float Padding = 20f
Public Attributes inherited from Lofelt.NiceVibrations.DemoManager
AudioSource DebugAudioEmphasis
AudioSource DebugAudioContinuous
MMUIShaker Logo

Protected Member Functions

virtual void Start ()

Protected Attributes

List< WobbleButtonButtons
Canvas _canvas
Vector3 _position = Vector3.zero

Member Function Documentation

◆ Start()

virtual void Lofelt.NiceVibrations.WobbleDemoManager.Start ( )
protectedvirtual

Member Data Documentation

◆ _canvas

Canvas Lofelt.NiceVibrations.WobbleDemoManager._canvas
protected

◆ _position

Vector3 Lofelt.NiceVibrations.WobbleDemoManager._position = Vector3.zero
protected

◆ ButtonCamera

Camera Lofelt.NiceVibrations.WobbleDemoManager.ButtonCamera

◆ Buttons

List<WobbleButton> Lofelt.NiceVibrations.WobbleDemoManager.Buttons
protected

◆ ContentZone

RectTransform Lofelt.NiceVibrations.WobbleDemoManager.ContentZone

◆ Margin

float Lofelt.NiceVibrations.WobbleDemoManager.Margin = 20f

◆ Padding

float Lofelt.NiceVibrations.WobbleDemoManager.Padding = 20f

◆ PrefabSize

Vector2 Lofelt.NiceVibrations.WobbleDemoManager.PrefabSize = new Vector2(200f, 200f)

◆ WobbleButtonPrefab

WobbleButton Lofelt.NiceVibrations.WobbleDemoManager.WobbleButtonPrefab

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/NiceVibrations/Demo/DemoAssets/WobbleDemo/Scripts/WobbleDemoManager.cs