◆ Awake()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.Awake |
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◆ ContinuousHapticsButton()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousHapticsButton |
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◆ OnDisable()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnDisable |
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◆ OnEnable()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnEnable |
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◆ OnHapticsStopped()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnHapticsStopped |
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◆ ResetPlayState()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ResetPlayState |
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◆ Update()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.Update |
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◆ UpdateContinuous()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuous |
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◆ UpdateContinuousAmplitude()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousAmplitude |
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float |
newAmplitude | ) |
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◆ UpdateContinuousDemo()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousDemo |
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◆ UpdateContinuousDuration()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousDuration |
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float |
newDuration | ) |
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◆ UpdateContinuousFrequency()
virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousFrequency |
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float |
newFrequency | ) |
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◆ _amplitudeLastFrame
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._amplitudeLastFrame = -1f |
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◆ _continuousActive
bool Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousActive = false |
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◆ _continuousButtonOffColor
Color Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousButtonOffColor = new Color32(242, 27, 80, 255) |
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◆ _continuousButtonOnColor
Color Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousButtonOnColor = new Color32(216, 85, 85, 255) |
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◆ _frequencyLastFrame
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._frequencyLastFrame = -1f |
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◆ _timeLeft
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._timeLeft |
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◆ AmplitudeProgressBar
MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.AmplitudeProgressBar |
◆ ContinuousAmplitude
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousAmplitude = 1f |
◆ ContinuousAmplitudeText
Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousAmplitudeText |
◆ ContinuousButton
MMTouchButton Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousButton |
◆ ContinuousButtonText
Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousButtonText |
◆ ContinuousDuration
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousDuration = 3f |
◆ ContinuousDurationText
Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousDurationText |
◆ ContinuousFrequency
float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousFrequency = 1f |
◆ ContinuousFrequencyText
Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousFrequencyText |
◆ ContinuousProgressBar
MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousProgressBar |
◆ DurationProgressBar
MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.DurationProgressBar |
◆ DurationSlider
Slider Lofelt.NiceVibrations.ContinuousHapticsDemoManager.DurationSlider |
◆ FrequencyProgressBar
MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.FrequencyProgressBar |
◆ TargetCurve
HapticCurve Lofelt.NiceVibrations.ContinuousHapticsDemoManager.TargetCurve |
The documentation for this class was generated from the following file: