◆ Awake()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.Awake |
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◆ ContinuousHapticsButton()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousHapticsButton |
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virtual |
◆ OnDisable()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnDisable |
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protectedvirtual |
◆ OnEnable()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnEnable |
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protectedvirtual |
◆ OnHapticsStopped()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.OnHapticsStopped |
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protectedvirtual |
◆ ResetPlayState()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ResetPlayState |
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protectedvirtual |
◆ Update()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.Update |
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protectedvirtual |
◆ UpdateContinuous()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuous |
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protectedvirtual |
◆ UpdateContinuousAmplitude()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousAmplitude |
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float | newAmplitude | ) |
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virtual |
◆ UpdateContinuousDemo()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousDemo |
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protectedvirtual |
◆ UpdateContinuousDuration()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousDuration |
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float | newDuration | ) |
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virtual |
◆ UpdateContinuousFrequency()
| virtual void Lofelt.NiceVibrations.ContinuousHapticsDemoManager.UpdateContinuousFrequency |
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float | newFrequency | ) |
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virtual |
◆ _amplitudeLastFrame
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._amplitudeLastFrame = -1f |
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protected |
◆ _continuousActive
| bool Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousActive = false |
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◆ _continuousButtonOffColor
| Color Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousButtonOffColor = new Color32(242, 27, 80, 255) |
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◆ _continuousButtonOnColor
| Color Lofelt.NiceVibrations.ContinuousHapticsDemoManager._continuousButtonOnColor = new Color32(216, 85, 85, 255) |
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protected |
◆ _frequencyLastFrame
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._frequencyLastFrame = -1f |
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◆ _timeLeft
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager._timeLeft |
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protected |
◆ AmplitudeProgressBar
| MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.AmplitudeProgressBar |
◆ ContinuousAmplitude
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousAmplitude = 1f |
◆ ContinuousAmplitudeText
| Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousAmplitudeText |
◆ ContinuousButton
| MMTouchButton Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousButton |
◆ ContinuousButtonText
| Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousButtonText |
◆ ContinuousDuration
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousDuration = 3f |
◆ ContinuousDurationText
| Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousDurationText |
◆ ContinuousFrequency
| float Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousFrequency = 1f |
◆ ContinuousFrequencyText
| Text Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousFrequencyText |
◆ ContinuousProgressBar
| MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.ContinuousProgressBar |
◆ DurationProgressBar
| MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.DurationProgressBar |
◆ DurationSlider
| Slider Lofelt.NiceVibrations.ContinuousHapticsDemoManager.DurationSlider |
◆ FrequencyProgressBar
| MMProgressBar Lofelt.NiceVibrations.ContinuousHapticsDemoManager.FrequencyProgressBar |
◆ TargetCurve
| HapticCurve Lofelt.NiceVibrations.ContinuousHapticsDemoManager.TargetCurve |
The documentation for this class was generated from the following file: