Feel
5.1
The best way to improve your game's feel and make it extra juicy
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Represents an imported haptic clip asset. More...
Public Attributes | |
byte[] | json |
The JSON representation of the haptic clip, stored as a byte array encoded in UTF-8, without a null terminator More... | |
GamepadRumble | gamepadRumble |
The haptic clip represented as a GamepadRumble struct More... | |
Represents an imported haptic clip asset.
HapticClip contains the data of a haptic clip asset imported from a .haptic
file, in a format suitable for playing it back at runtime. A HapticClip is created by HapticImporter
when importing a haptic clip asset in the Unity editor, and can be played back at runtime with e.g. HapticSource or HapticController::Play().
It contains two representations:
GamepadRumble Lofelt.NiceVibrations.HapticClip.gamepadRumble |
The haptic clip represented as a GamepadRumble struct
byte [] Lofelt.NiceVibrations.HapticClip.json |
The JSON representation of the haptic clip, stored as a byte array encoded in UTF-8, without a null terminator