Add this component to a GUI Image to have it act as a button. Bind pressed down, pressed continually and released actions to it from the inspector Handles mouse and multi touch
More...
|
virtual void | Awake () |
| On Start, we get our canvasgroup and set our initial alpha More...
|
|
virtual void | Initialization () |
|
virtual void | Update () |
| Every frame, if the touch zone is pressed, we trigger the OnPointerPressed method, to detect continuous press More...
|
|
virtual void | LateUpdate () |
| At the end of every frame, we change our button's state if needed More...
|
|
virtual void | InvokePressedFirstTime () |
|
virtual void | InvokeReleased () |
|
virtual void | ResetButton () |
| Resets the button's state and opacity More...
|
|
virtual void | OnEnable () |
| OnEnable, we reset our button state More...
|
|
virtual void | SetOpacity (float newOpacity) |
|
virtual void | UpdateAnimatorStates () |
|
virtual float | Remap (float x, float A, float B, float C, float D) |
|
Add this component to a GUI Image to have it act as a button. Bind pressed down, pressed continually and released actions to it from the inspector Handles mouse and multi touch
◆ ButtonStates
The different possible states for the button : Off (default idle state), ButtonDown (button pressed for the first time), ButtonPressed (button being pressed), ButtonUp (button being released), Disabled (unclickable but still present on screen) ButtonDown and ButtonUp will only last one frame, the others will last however long you press them / disable them / do nothing
Enumerator |
---|
Off | |
ButtonDown | |
ButtonPressed | |
ButtonUp | |
Disabled | |
◆ Awake()
virtual void Lofelt.NiceVibrations.MMTouchButton.Awake |
( |
| ) |
|
|
protectedvirtual |
On Start, we get our canvasgroup and set our initial alpha
◆ DisableButton()
virtual void Lofelt.NiceVibrations.MMTouchButton.DisableButton |
( |
| ) |
|
|
virtual |
◆ EnableButton()
virtual void Lofelt.NiceVibrations.MMTouchButton.EnableButton |
( |
| ) |
|
|
virtual |
◆ Initialization()
virtual void Lofelt.NiceVibrations.MMTouchButton.Initialization |
( |
| ) |
|
|
protectedvirtual |
◆ InvokePressedFirstTime()
virtual void Lofelt.NiceVibrations.MMTouchButton.InvokePressedFirstTime |
( |
| ) |
|
|
protectedvirtual |
◆ InvokeReleased()
virtual void Lofelt.NiceVibrations.MMTouchButton.InvokeReleased |
( |
| ) |
|
|
protectedvirtual |
◆ LateUpdate()
virtual void Lofelt.NiceVibrations.MMTouchButton.LateUpdate |
( |
| ) |
|
|
protectedvirtual |
At the end of every frame, we change our button's state if needed
◆ OnEnable()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnEnable |
( |
| ) |
|
|
protectedvirtual |
OnEnable, we reset our button state
◆ OnPointerDown()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnPointerDown |
( |
PointerEventData |
data | ) |
|
|
virtual |
Triggers the bound pointer down action
◆ OnPointerEnter()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnPointerEnter |
( |
PointerEventData |
data | ) |
|
|
virtual |
Triggers the bound pointer enter action when touch enters zone
◆ OnPointerExit()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnPointerExit |
( |
PointerEventData |
data | ) |
|
|
virtual |
Triggers the bound pointer exit action when touch is out of zone
◆ OnPointerPressed()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnPointerPressed |
( |
| ) |
|
|
virtual |
Triggers the bound pointer pressed action
◆ OnPointerUp()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnPointerUp |
( |
PointerEventData |
data | ) |
|
|
virtual |
Triggers the bound pointer up action
◆ OnSubmit()
virtual void Lofelt.NiceVibrations.MMTouchButton.OnSubmit |
( |
BaseEventData |
eventData | ) |
|
|
virtual |
◆ Remap()
virtual float Lofelt.NiceVibrations.MMTouchButton.Remap |
( |
float |
x, |
|
|
float |
A, |
|
|
float |
B, |
|
|
float |
C, |
|
|
float |
D |
|
) |
| |
|
protectedvirtual |
◆ ResetButton()
virtual void Lofelt.NiceVibrations.MMTouchButton.ResetButton |
( |
| ) |
|
|
protectedvirtual |
Resets the button's state and opacity
◆ SetOpacity()
virtual void Lofelt.NiceVibrations.MMTouchButton.SetOpacity |
( |
float |
newOpacity | ) |
|
|
protectedvirtual |
◆ Update()
virtual void Lofelt.NiceVibrations.MMTouchButton.Update |
( |
| ) |
|
|
protectedvirtual |
Every frame, if the touch zone is pressed, we trigger the OnPointerPressed method, to detect continuous press
Reimplemented in Lofelt.NiceVibrations.MMSwitch.
◆ UpdateAnimatorStates()
virtual void Lofelt.NiceVibrations.MMTouchButton.UpdateAnimatorStates |
( |
| ) |
|
|
protectedvirtual |
◆ _animator
Animator Lofelt.NiceVibrations.MMTouchButton._animator |
|
protected |
◆ _canvasGroup
CanvasGroup Lofelt.NiceVibrations.MMTouchButton._canvasGroup |
|
protected |
◆ _fromColor
Color Lofelt.NiceVibrations.MMTouchButton._fromColor |
|
protected |
◆ _image
Image Lofelt.NiceVibrations.MMTouchButton._image |
|
protected |
◆ _imageColor
Color Lofelt.NiceVibrations.MMTouchButton._imageColor |
|
protected |
◆ _initialColor
Color Lofelt.NiceVibrations.MMTouchButton._initialColor |
|
protected |
◆ _initialOpacity
float Lofelt.NiceVibrations.MMTouchButton._initialOpacity |
|
protected |
◆ _initialSprite
Sprite Lofelt.NiceVibrations.MMTouchButton._initialSprite |
|
protected |
◆ _lastClickTimestamp
float Lofelt.NiceVibrations.MMTouchButton._lastClickTimestamp = 0f |
|
protected |
◆ _lastStateChangeAt
float Lofelt.NiceVibrations.MMTouchButton._lastStateChangeAt = -50f |
|
protected |
◆ _selectable
Selectable Lofelt.NiceVibrations.MMTouchButton._selectable |
|
protected |
◆ _toColor
Color Lofelt.NiceVibrations.MMTouchButton._toColor |
|
protected |
◆ _zonePressed
bool Lofelt.NiceVibrations.MMTouchButton._zonePressed = false |
|
protected |
◆ Animator
Animator Lofelt.NiceVibrations.MMTouchButton.Animator |
◆ BufferDuration
float Lofelt.NiceVibrations.MMTouchButton.BufferDuration = 0f |
◆ ButtonPressed
UnityEvent Lofelt.NiceVibrations.MMTouchButton.ButtonPressed |
The method(s) to call while the button is being pressed.
◆ ButtonPressedFirstTime
UnityEvent Lofelt.NiceVibrations.MMTouchButton.ButtonPressedFirstTime |
The method(s) to call when the button gets pressed down.
◆ ButtonReleased
UnityEvent Lofelt.NiceVibrations.MMTouchButton.ButtonReleased |
The method(s) to call when the button gets released.
◆ DisabledAnimationParameterName
string Lofelt.NiceVibrations.MMTouchButton.DisabledAnimationParameterName = "Disabled" |
◆ DisabledOpacity
float Lofelt.NiceVibrations.MMTouchButton.DisabledOpacity = 1f |
◆ DisabledSprite
Sprite Lofelt.NiceVibrations.MMTouchButton.DisabledSprite |
◆ HighlightedSprite
Sprite Lofelt.NiceVibrations.MMTouchButton.HighlightedSprite |
◆ IdleAnimationParameterName
string Lofelt.NiceVibrations.MMTouchButton.IdleAnimationParameterName = "Idle" |
◆ IdleOpacity
float Lofelt.NiceVibrations.MMTouchButton.IdleOpacity = 1f |
◆ LerpColor
bool Lofelt.NiceVibrations.MMTouchButton.LerpColor = true |
◆ LerpColorCurve
AnimationCurve Lofelt.NiceVibrations.MMTouchButton.LerpColorCurve |
◆ LerpColorDuration
float Lofelt.NiceVibrations.MMTouchButton.LerpColorDuration = 0.2f |
◆ MouseMode
bool Lofelt.NiceVibrations.MMTouchButton.MouseMode = false |
If you set this to true, you'll need to actually press the button for it to be triggered, otherwise a simple hover will trigger it (better for touch input).
◆ PressedAnimationParameterName
string Lofelt.NiceVibrations.MMTouchButton.PressedAnimationParameterName = "Pressed" |
◆ PressedChangeColor
bool Lofelt.NiceVibrations.MMTouchButton.PressedChangeColor = false |
◆ PressedColor
Color Lofelt.NiceVibrations.MMTouchButton.PressedColor = Color.white |
◆ PressedFirstTimeDelay
float Lofelt.NiceVibrations.MMTouchButton.PressedFirstTimeDelay = 0f |
◆ PressedOpacity
float Lofelt.NiceVibrations.MMTouchButton.PressedOpacity = 1f |
the new opacity to apply to the canvas group when the button is pressed
◆ PressedSprite
Sprite Lofelt.NiceVibrations.MMTouchButton.PressedSprite |
◆ ReleasedDelay
float Lofelt.NiceVibrations.MMTouchButton.ReleasedDelay = 0f |
◆ CurrentState
ButtonStates Lofelt.NiceVibrations.MMTouchButton.CurrentState |
|
getprotected set |
the current state of the button (off, down, pressed or up)
◆ ReturnToInitialSpriteAutomatically
bool Lofelt.NiceVibrations.MMTouchButton.ReturnToInitialSpriteAutomatically |
|
getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/UI/MMTouchButton.cs