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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Classes | |
| class | Barbarian |
| A simple class controlling the hero character in the Barbarians demo scene It simulates a very simple character controller in an ARPG game. More... | |
| class | BarbarianEnemy |
| A simple class used to handle enemies in Feel's Barbarian demo scene. More... | |
| class | Blob |
| A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed. More... | |
| class | BounceFeedbacks |
| A simple class used in Feel's Bounce demo scene. It's meant to be piloted by an animator, that calls animator events at certain points of its "cube jumps" animation. More... | |
| class | BounceManager |
| An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to. More... | |
| class | BounceRocks |
| A class used in Feel's Bounce demo scene to push a bunch of tiny cubes in the air. More... | |
| class | Duck |
| An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to. More... | |
| class | Falcon |
| class | FeelBrass |
| class | FeelBrassGroundGenerator |
| A class used in Feel's Brass demo to generate a ground that reacts to the music made of many cubes. More... | |
| class | FeelCardsUIStackButton |
| class | FeelDemosInputHelper |
| This class contains a number of helper methods that will check for input in both the old and the new input system. | |
| class | FeelDemosNextDemoButtonInput |
| This component checks whether the user pressed Enter and plays the associated feedback if that's the case. More... | |
| class | FeelSpringsAdvancedFloatDemo |
| class | FeelSpringsCellMovementDemo |
| class | FeelSpringsComparisonDemo |
| class | FeelSpringsDemoManager |
| class | FeelSpringsDemoSlider |
| class | FeelSpringsFloatDemo |
| class | FeelSpringsVector2Demo |
| class | FeelSpringsVector3Demo |
| class | FeelSquashAndStretchCarController |
| class | GettingStartedTutorialHeroReference |
| A very simple class used to make a character jump, designed to be used in Feel's Getting Started tutorial Yes the name is different from the one in the tutorial, it's to avoid conflicts if you were to name it exactly the same. More... | |
| class | LettersDemoManager |
| A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed. More... | |
| class | MMSequencerDemoManager |
| This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer. More... | |
| class | Snake |
| A class used to handle Feel's Snake demo's snake "head", the part controlled by the player. More... | |
| class | SnakeBodyPart |
| A class used to handle Feel's Snake demo's snake bodyparts. More... | |
| class | SnakeFood |
| This class handles Feel's Snake demo's food objects, that the snake has to eat to score points. More... | |
| class | SnakeFoodSpawner |
| A simple class used to spawn snake food in Feel's Snake demo scene. More... | |
| class | Tactical |
| A class used to handle the characters in Feel's Tactical demo scene, detects input, shoots while a button is pressed, stops shooting when released, handles reload. More... | |
| class | Wheel |