Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feel.MMSequencerDemoManager Class Reference

This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer More...

Inheritance diagram for MoreMountains.Feel.MMSequencerDemoManager:

Public Attributes

MMFeedbacksSequencer TargetSequencer
 the feedback sequencer to pilot when pressing the ActionKey More...
 

Protected Member Functions

virtual void Update ()
 On Update we detect input More...
 
virtual void HandleInput ()
 Every frame we check if input was pressed More...
 
virtual void Toggle ()
 Turns the sequencer on or off based on its current state More...
 

Detailed Description

This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer

Member Function Documentation

◆ HandleInput()

virtual void MoreMountains.Feel.MMSequencerDemoManager.HandleInput ( )
protectedvirtual

Every frame we check if input was pressed

◆ Toggle()

virtual void MoreMountains.Feel.MMSequencerDemoManager.Toggle ( )
protectedvirtual

Turns the sequencer on or off based on its current state

◆ Update()

virtual void MoreMountains.Feel.MMSequencerDemoManager.Update ( )
protectedvirtual

On Update we detect input

Member Data Documentation

◆ TargetSequencer

MMFeedbacksSequencer MoreMountains.Feel.MMSequencerDemoManager.TargetSequencer

the feedback sequencer to pilot when pressing the ActionKey


The documentation for this class was generated from the following file: