This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer
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virtual void | Update () |
| On Update we detect input More...
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virtual void | HandleInput () |
| Every frame we check if input was pressed More...
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virtual void | Toggle () |
| Turns the sequencer on or off based on its current state More...
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This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer
◆ HandleInput()
virtual void MoreMountains.Feel.MMSequencerDemoManager.HandleInput |
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Every frame we check if input was pressed
◆ Toggle()
virtual void MoreMountains.Feel.MMSequencerDemoManager.Toggle |
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Turns the sequencer on or off based on its current state
◆ Update()
virtual void MoreMountains.Feel.MMSequencerDemoManager.Update |
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On Update we detect input
◆ TargetSequencer
the feedback sequencer to pilot when pressing the ActionKey
The documentation for this class was generated from the following file: