An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to.
More...
|
| virtual void | Update () |
| | On Update we look for input.
|
| virtual void | HandleInput () |
| | Detects input.
|
| virtual void | Jump () |
| | Performs a jump if possible, otherwise plays a denied feedback.
|
An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to.
◆ HandleInput()
| virtual void MoreMountains.Feel.BounceManager.HandleInput |
( |
| ) |
|
|
protectedvirtual |
◆ Jump()
| virtual void MoreMountains.Feel.BounceManager.Jump |
( |
| ) |
|
|
protectedvirtual |
Performs a jump if possible, otherwise plays a denied feedback.
◆ Update()
| virtual void MoreMountains.Feel.BounceManager.Update |
( |
| ) |
|
|
protectedvirtual |
On Update we look for input.
◆ _lastJumpStartedAt
| float MoreMountains.Feel.BounceManager._lastJumpStartedAt = -100f |
|
protected |
◆ CooldownDuration
| float MoreMountains.Feel.BounceManager.CooldownDuration = 1f |
a duration, in seconds, between two jumps, during which jumps are prevented
◆ FeedbackAnimator
| Animator MoreMountains.Feel.BounceManager.FeedbackAnimator |
the animator of the 'feedback' version
◆ NoFeedbackAnimator
| Animator MoreMountains.Feel.BounceManager.NoFeedbackAnimator |
the animator of the 'no feedback' version
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/FeelDemos/Bounce/Scripts/BounceManager.cs