An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to
More...
An example class part of the Feel demos This class acts as a character controller for the Duck in the FeelDuck demo scene It looks for input, and jumps when instructed to
◆ HandleInput()
virtual void MoreMountains.Feel.BounceManager.HandleInput |
( |
| ) |
|
|
protectedvirtual |
◆ Jump()
virtual void MoreMountains.Feel.BounceManager.Jump |
( |
| ) |
|
|
protectedvirtual |
Performs a jump if possible, otherwise plays a denied feedback
◆ Update()
virtual void MoreMountains.Feel.BounceManager.Update |
( |
| ) |
|
|
protectedvirtual |
On Update we look for input
◆ _lastJumpStartedAt
float MoreMountains.Feel.BounceManager._lastJumpStartedAt = -100f |
|
protected |
◆ CooldownDuration
float MoreMountains.Feel.BounceManager.CooldownDuration = 1f |
a duration, in seconds, between two jumps, during which jumps are prevented
◆ FeedbackAnimator
Animator MoreMountains.Feel.BounceManager.FeedbackAnimator |
the animator of the 'feedback' version
◆ NoFeedbackAnimator
Animator MoreMountains.Feel.BounceManager.NoFeedbackAnimator |
the animator of the 'no feedback' version
The documentation for this class was generated from the following file: