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| virtual void | Update () |
| | On Update we look for input.
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| virtual void | HandleInput () |
| | Detects input.
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| virtual void | HandleWheel () |
| | Every frame, rotates the wheel if needed.
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| virtual void | Turn () |
| | Makes the wheel turn, plays a feedback if it's just starting to turn this frame.
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| virtual void | TurnStop () |
| | Stops the wheel from turning.
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◆ HandleInput()
| virtual void MoreMountains.Feel.Wheel.HandleInput |
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| ) |
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protectedvirtual |
◆ HandleWheel()
| virtual void MoreMountains.Feel.Wheel.HandleWheel |
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protectedvirtual |
Every frame, rotates the wheel if needed.
◆ Turn()
| virtual void MoreMountains.Feel.Wheel.Turn |
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protectedvirtual |
Makes the wheel turn, plays a feedback if it's just starting to turn this frame.
◆ TurnStop()
| virtual void MoreMountains.Feel.Wheel.TurnStop |
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| ) |
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protectedvirtual |
Stops the wheel from turning.
◆ Update()
| virtual void MoreMountains.Feel.Wheel.Update |
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| ) |
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protectedvirtual |
On Update we look for input.
◆ _turning
| bool MoreMountains.Feel.Wheel._turning |
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protected |
◆ RotatingPart
| Transform MoreMountains.Feel.Wheel.RotatingPart |
the part of the wheel that rotates
◆ RotationSpeed
| float MoreMountains.Feel.Wheel.RotationSpeed = 20f |
the speed at which the wheel should rotate
◆ TurnFeedback
a feedback to call when the wheel starts turning
◆ TurnStopFeedback
a feedback to call when the wheel stops turning
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/FeelDemos/Wheel/Scripts/Wheel.cs