Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feel.FeelSpringsComparisonDemo Class Reference
Inheritance diagram for MoreMountains.Feel.FeelSpringsComparisonDemo:

Public Member Functions

virtual void RandomBump ()
 

Public Attributes

List< MMSpringFloatSprings
 
List< Transform > MovingObjects
 
FeelSpringsDemoSlider BumpAmountSlider
 

Protected Member Functions

virtual void OnEnable ()
 
virtual void Update ()
 

Protected Attributes

Vector3 _newPosition
 
float _range = 0.375f
 

Member Function Documentation

◆ OnEnable()

virtual void MoreMountains.Feel.FeelSpringsComparisonDemo.OnEnable ( )
protectedvirtual

◆ RandomBump()

virtual void MoreMountains.Feel.FeelSpringsComparisonDemo.RandomBump ( )
virtual

◆ Update()

virtual void MoreMountains.Feel.FeelSpringsComparisonDemo.Update ( )
protectedvirtual

Member Data Documentation

◆ _newPosition

Vector3 MoreMountains.Feel.FeelSpringsComparisonDemo._newPosition
protected

◆ _range

float MoreMountains.Feel.FeelSpringsComparisonDemo._range = 0.375f
protected

◆ BumpAmountSlider

FeelSpringsDemoSlider MoreMountains.Feel.FeelSpringsComparisonDemo.BumpAmountSlider

◆ MovingObjects

List<Transform> MoreMountains.Feel.FeelSpringsComparisonDemo.MovingObjects

◆ Springs

List<MMSpringFloat> MoreMountains.Feel.FeelSpringsComparisonDemo.Springs

The documentation for this class was generated from the following file: