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virtual void | Start () |
| On Start, we turn the car off More...
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virtual void | SetCar (bool status) |
| Turns the car on or off depending on the status passed in parameters More...
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virtual void | Update () |
| On Update we look for input More...
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virtual void | HandleInput () |
| Detects input More...
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virtual void | HandleCar () |
| Every frame, rotates the wheel if needed More...
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virtual void | Drive () |
| Makes the car drive, plays a feedback if it's just starting to turn this frame More...
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virtual void | TurnStop () |
| Stops the car More...
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◆ Drive()
virtual void MoreMountains.Feel.Falcon.Drive |
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Makes the car drive, plays a feedback if it's just starting to turn this frame
◆ HandleCar()
virtual void MoreMountains.Feel.Falcon.HandleCar |
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protectedvirtual |
Every frame, rotates the wheel if needed
◆ HandleInput()
virtual void MoreMountains.Feel.Falcon.HandleInput |
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◆ SetCar()
virtual void MoreMountains.Feel.Falcon.SetCar |
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bool |
status | ) |
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protectedvirtual |
Turns the car on or off depending on the status passed in parameters
- Parameters
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◆ Start()
virtual void MoreMountains.Feel.Falcon.Start |
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protectedvirtual |
On Start, we turn the car off
◆ TurnStop()
virtual void MoreMountains.Feel.Falcon.TurnStop |
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◆ Update()
virtual void MoreMountains.Feel.Falcon.Update |
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protectedvirtual |
On Update we look for input
◆ _turning
bool MoreMountains.Feel.Falcon._turning |
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◆ ActionKey
KeyCode MoreMountains.Feel.Falcon.ActionKey = KeyCode.Space |
◆ ActionKeyAlt
KeyCode MoreMountains.Feel.Falcon.ActionKeyAlt = KeyCode.Joystick1Button0 |
a secondary key to use to jump
◆ AutoRotaters
the wheels' auto rotators
◆ CameraWiggler
MMWiggle MoreMountains.Feel.Falcon.CameraWiggler |
the wiggler associated to the camera
◆ DriveFeedback
a feedback to call when the car starts driving
◆ Offsetter
the ground's panning texture
◆ ParticleEmitters
List<ParticleSystem> MoreMountains.Feel.Falcon.ParticleEmitters |
the on/off emitters (wind, smoke)
◆ ParticleLoops
List<ParticleSystem> MoreMountains.Feel.Falcon.ParticleLoops |
the particles that are supposed to loop (rocks etc)
◆ RotationSpeed
float MoreMountains.Feel.Falcon.RotationSpeed = 20f |
the speed at which the wheel should rotate
◆ StopFeedback
a feedback to call when the car stops
◆ Wigglers
List<MMWiggle> MoreMountains.Feel.Falcon.Wigglers |
the various wigglers that make the car move
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/FeelDemosHDRP/Falcon/Scripts/Falcon.cs