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| virtual void | Start () |
| | On Start, we turn the car off.
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| virtual void | SetCar (bool status) |
| | Turns the car on or off depending on the status passed in parameters.
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| virtual void | Update () |
| | On Update we look for input.
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| virtual void | HandleInput () |
| | Detects input.
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| virtual void | HandleCar () |
| | Every frame, rotates the wheel if needed.
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| virtual void | Drive () |
| | Makes the car drive, plays a feedback if it's just starting to turn this frame.
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| virtual void | TurnStop () |
| | Stops the car.
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◆ Drive()
| virtual void MoreMountains.Feel.Falcon.Drive |
( |
| ) |
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protectedvirtual |
Makes the car drive, plays a feedback if it's just starting to turn this frame.
◆ HandleCar()
| virtual void MoreMountains.Feel.Falcon.HandleCar |
( |
| ) |
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protectedvirtual |
Every frame, rotates the wheel if needed.
◆ HandleInput()
| virtual void MoreMountains.Feel.Falcon.HandleInput |
( |
| ) |
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protectedvirtual |
◆ SetCar()
| virtual void MoreMountains.Feel.Falcon.SetCar |
( |
bool | status | ) |
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protectedvirtual |
Turns the car on or off depending on the status passed in parameters.
- Parameters
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◆ Start()
| virtual void MoreMountains.Feel.Falcon.Start |
( |
| ) |
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protectedvirtual |
On Start, we turn the car off.
◆ TurnStop()
| virtual void MoreMountains.Feel.Falcon.TurnStop |
( |
| ) |
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protectedvirtual |
◆ Update()
| virtual void MoreMountains.Feel.Falcon.Update |
( |
| ) |
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protectedvirtual |
On Update we look for input.
◆ _turning
| bool MoreMountains.Feel.Falcon._turning |
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protected |
◆ ActionKey
| KeyCode MoreMountains.Feel.Falcon.ActionKey = KeyCode.Space |
◆ ActionKeyAlt
| KeyCode MoreMountains.Feel.Falcon.ActionKeyAlt = KeyCode.Joystick1Button0 |
a secondary key to use to jump
◆ AutoRotaters
the wheels' auto rotators
◆ CameraWiggler
| MMWiggle MoreMountains.Feel.Falcon.CameraWiggler |
the wiggler associated to the camera
◆ DriveFeedback
a feedback to call when the car starts driving
◆ Offsetter
the ground's panning texture
◆ ParticleEmitters
| List<ParticleSystem> MoreMountains.Feel.Falcon.ParticleEmitters |
the on/off emitters (wind, smoke)
◆ ParticleLoops
| List<ParticleSystem> MoreMountains.Feel.Falcon.ParticleLoops |
the particles that are supposed to loop (rocks etc)
◆ RotationSpeed
| float MoreMountains.Feel.Falcon.RotationSpeed = 20f |
the speed at which the wheel should rotate
◆ StopFeedback
a feedback to call when the car stops
◆ Wigglers
| List<MMWiggle> MoreMountains.Feel.Falcon.Wigglers |
the various wigglers that make the car move
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/FeelDemosHDRP/Falcon/Scripts/Falcon.cs