A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed
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A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed
◆ HandleInput()
virtual void MoreMountains.Feel.Blob.HandleInput |
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◆ Move()
virtual void MoreMountains.Feel.Blob.Move |
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protectedvirtual |
Performs a move if possible, otherwise plays a denied feedback
◆ Update()
virtual void MoreMountains.Feel.Blob.Update |
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On Update we look for input
◆ _lastMoveStartedAt
float MoreMountains.Feel.Blob._lastMoveStartedAt = -100f |
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◆ CooldownDuration
float MoreMountains.Feel.Blob.CooldownDuration = 1f |
a duration, in seconds, between two moves, during which moves are prevented
◆ DeniedFeedback
a feedback to call when trying to move while in cooldown
◆ MoveFeedback
a feedback to call when moving
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/FeelDemos/Blob/Scripts/Blob.cs