A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed  
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A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed 
◆ HandleInput()
  
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          | virtual void MoreMountains.Feel.Blob.HandleInput | ( |  | ) |  |  | protectedvirtual | 
 
 
◆ Move()
  
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          | virtual void MoreMountains.Feel.Blob.Move | ( |  | ) |  |  | protectedvirtual | 
 
Performs a move if possible, otherwise plays a denied feedback 
 
 
◆ Update()
  
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          | virtual void MoreMountains.Feel.Blob.Update | ( |  | ) |  |  | protectedvirtual | 
 
On Update we look for input 
 
 
◆ _lastMoveStartedAt
  
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          | float MoreMountains.Feel.Blob._lastMoveStartedAt = -100f |  | protected | 
 
 
◆ CooldownDuration
      
        
          | float MoreMountains.Feel.Blob.CooldownDuration = 1f | 
      
 
a duration, in seconds, between two moves, during which moves are prevented 
 
 
◆ DeniedFeedback
a feedback to call when trying to move while in cooldown 
 
 
◆ MoveFeedback
a feedback to call when moving 
 
 
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/FeelDemos/Blob/Scripts/Blob.cs