◆ HandleBounds()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.HandleBounds |
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◆ HandleInput()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.HandleInput |
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◆ MoveCar()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.MoveCar |
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◆ SetTrails()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.SetTrails |
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◆ Start()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.Start |
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◆ TeleportSequence()
virtual IEnumerator MoreMountains.Feel.FeelSquashAndStretchCarController.TeleportSequence |
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◆ Update()
virtual void MoreMountains.Feel.FeelSquashAndStretchCarController.Update |
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◆ _bounds
Bounds MoreMountains.Feel.FeelSquashAndStretchCarController._bounds |
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◆ _horizontalAxis
const string MoreMountains.Feel.FeelSquashAndStretchCarController._horizontalAxis = "Horizontal" |
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◆ _input
Vector2 MoreMountains.Feel.FeelSquashAndStretchCarController._input |
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◆ _newPosition
Vector3 MoreMountains.Feel.FeelSquashAndStretchCarController._newPosition |
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◆ _rotationAxis
Vector3 MoreMountains.Feel.FeelSquashAndStretchCarController._rotationAxis = Vector3.up |
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◆ _thisPosition
Vector3 MoreMountains.Feel.FeelSquashAndStretchCarController._thisPosition |
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◆ _trailTime
float MoreMountains.Feel.FeelSquashAndStretchCarController._trailTime = 0f |
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◆ _verticalAxis
const string MoreMountains.Feel.FeelSquashAndStretchCarController._verticalAxis = "Vertical" |
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◆ BoundaryCollider
Collider MoreMountains.Feel.FeelSquashAndStretchCarController.BoundaryCollider |
◆ RotationSpeed
float MoreMountains.Feel.FeelSquashAndStretchCarController.RotationSpeed = 2f |
◆ Speed
float MoreMountains.Feel.FeelSquashAndStretchCarController.Speed = 2f |
◆ TeleportFeedbacks
MMFeedbacks MoreMountains.Feel.FeelSquashAndStretchCarController.TeleportFeedbacks |
◆ Trails
List<TrailRenderer> MoreMountains.Feel.FeelSquashAndStretchCarController.Trails |
The documentation for this class was generated from the following file: