Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feel.FeelSpringsFloatDemo Class Reference
Inheritance diagram for MoreMountains.Feel.FeelSpringsFloatDemo:

Public Member Functions

virtual void RandomMove ()
 
virtual void RandomBump ()
 

Public Attributes

MMSpringFloat FloatSpring
 
FeelSpringsDemoSlider DampingSlider
 
FeelSpringsDemoSlider FrequencySlider
 
FeelSpringsDemoSlider BumpAmountSlider
 
Transform MovingObject
 

Protected Member Functions

virtual void OnEnable ()
 
virtual void Update ()
 

Protected Attributes

Vector3 _newPosition
 
float _range = 0.375f
 

Member Function Documentation

◆ OnEnable()

virtual void MoreMountains.Feel.FeelSpringsFloatDemo.OnEnable ( )
protectedvirtual

◆ RandomBump()

virtual void MoreMountains.Feel.FeelSpringsFloatDemo.RandomBump ( )
virtual

◆ RandomMove()

virtual void MoreMountains.Feel.FeelSpringsFloatDemo.RandomMove ( )
virtual

◆ Update()

virtual void MoreMountains.Feel.FeelSpringsFloatDemo.Update ( )
protectedvirtual

Member Data Documentation

◆ _newPosition

Vector3 MoreMountains.Feel.FeelSpringsFloatDemo._newPosition
protected

◆ _range

float MoreMountains.Feel.FeelSpringsFloatDemo._range = 0.375f
protected

◆ BumpAmountSlider

FeelSpringsDemoSlider MoreMountains.Feel.FeelSpringsFloatDemo.BumpAmountSlider

◆ DampingSlider

FeelSpringsDemoSlider MoreMountains.Feel.FeelSpringsFloatDemo.DampingSlider

◆ FloatSpring

MMSpringFloat MoreMountains.Feel.FeelSpringsFloatDemo.FloatSpring

◆ FrequencySlider

FeelSpringsDemoSlider MoreMountains.Feel.FeelSpringsFloatDemo.FrequencySlider

◆ MovingObject

Transform MoreMountains.Feel.FeelSpringsFloatDemo.MovingObject

The documentation for this class was generated from the following file: