A class used to handle the characters in Feel's Tactical demo scene, detects input, shoots while a button is pressed, stops shooting when released, handles reload
More...
A class used to handle the characters in Feel's Tactical demo scene, detects input, shoots while a button is pressed, stops shooting when released, handles reload
◆ HandleInput()
virtual void MoreMountains.Feel.Tactical.HandleInput |
( |
| ) |
|
|
protectedvirtual |
◆ Shoot()
virtual void MoreMountains.Feel.Tactical.Shoot |
( |
| ) |
|
|
protectedvirtual |
◆ ShootStop()
virtual void MoreMountains.Feel.Tactical.ShootStop |
( |
| ) |
|
|
protectedvirtual |
◆ Update()
virtual void MoreMountains.Feel.Tactical.Update |
( |
| ) |
|
|
protectedvirtual |
On Update we look for input
◆ _lastJumpStartedAt
float MoreMountains.Feel.Tactical._lastJumpStartedAt = -100f |
|
protected |
◆ _magazine
int MoreMountains.Feel.Tactical._magazine = 15 |
|
protected |
◆ CooldownDuration
float MoreMountains.Feel.Tactical.CooldownDuration = 0.1f |
a duration, in seconds, between two shots, during which shots are prevented
◆ ImpactPosition
Transform MoreMountains.Feel.Tactical.ImpactPosition |
the position of the shot's impact
◆ ReloadFeedback
a feedback to call when a reload happens
◆ ShootFeedback
a feedback to call when shooting
◆ ShootStopFeedback
MMFeedbacks MoreMountains.Feel.Tactical.ShootStopFeedback |
a feedback to call when shooting stops
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/FeelDemos/Tactical/Scripts/Tactical.cs