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Feel
5.4
The best way to improve your game's feel and make it extra juicy
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A very simple class used to make a character jump, designed to be used in Feel's Getting Started tutorial Yes the name is different from the one in the tutorial, it's to avoid conflicts if you were to name it exactly the same. More...
Public Attributes | |
KeyCode | ActionKey = KeyCode.Space |
a key the Player has to press to make our Hero jump More... | |
float | JumpForce = 8f |
the force to apply vertically to the Hero's rigidbody to make it jump up More... | |
MMFeedbacks | JumpFeedback |
a MMFeedbacks to play when the Hero starts jumping More... | |
MMFeedbacks | LandingFeedback |
a MMFeedbacks to play when the Hero lands after a jump More... | |
UnityEvent | OnJump |
a UnityEvent to fire when jumping More... | |
UnityEvent | OnLand |
a UnityEvent to fire when landing More... | |
A very simple class used to make a character jump, designed to be used in Feel's Getting Started tutorial Yes the name is different from the one in the tutorial, it's to avoid conflicts if you were to name it exactly the same.
KeyCode MoreMountains.Feel.GettingStartedTutorialHeroReference.ActionKey = KeyCode.Space |
a key the Player has to press to make our Hero jump
MMFeedbacks MoreMountains.Feel.GettingStartedTutorialHeroReference.JumpFeedback |
a MMFeedbacks to play when the Hero starts jumping
float MoreMountains.Feel.GettingStartedTutorialHeroReference.JumpForce = 8f |
the force to apply vertically to the Hero's rigidbody to make it jump up
MMFeedbacks MoreMountains.Feel.GettingStartedTutorialHeroReference.LandingFeedback |
a MMFeedbacks to play when the Hero lands after a jump
UnityEvent MoreMountains.Feel.GettingStartedTutorialHeroReference.OnJump |
a UnityEvent to fire when jumping
UnityEvent MoreMountains.Feel.GettingStartedTutorialHeroReference.OnLand |
a UnityEvent to fire when landing