Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feel.LettersDemoManager Class Reference

A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed More...

Inheritance diagram for MoreMountains.Feel.LettersDemoManager:

Public Attributes

MMFeedbacks FeedbackF
 a feedback to play when the F letter gets activated More...
 
MMFeedbacks FeedbackE1
 a feedback to play when the first E letter gets activated More...
 
MMFeedbacks FeedbackE2
 a feedback to play when the second E letter gets activated More...
 
MMFeedbacks FeedbackL
 a feedback to play when the L letter gets activated More...
 

Protected Member Functions

virtual void Update ()
 On Update we look for input More...
 
virtual void HandleInput ()
 Every frame, looks for input, and activates the corresponding letter if needed More...
 
virtual void PlayF ()
 Activates the letter F More...
 
virtual void PlayE1 ()
 Activates the first E letter More...
 
virtual void PlayE2 ()
 Activates the second E letter More...
 
virtual void PlayL ()
 Activates the letter L More...
 

Protected Attributes

Vector3 _mousePosition
 

Detailed Description

A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed

Member Function Documentation

◆ HandleInput()

virtual void MoreMountains.Feel.LettersDemoManager.HandleInput ( )
protectedvirtual

Every frame, looks for input, and activates the corresponding letter if needed

◆ PlayE1()

virtual void MoreMountains.Feel.LettersDemoManager.PlayE1 ( )
protectedvirtual

Activates the first E letter

◆ PlayE2()

virtual void MoreMountains.Feel.LettersDemoManager.PlayE2 ( )
protectedvirtual

Activates the second E letter

◆ PlayF()

virtual void MoreMountains.Feel.LettersDemoManager.PlayF ( )
protectedvirtual

Activates the letter F

◆ PlayL()

virtual void MoreMountains.Feel.LettersDemoManager.PlayL ( )
protectedvirtual

Activates the letter L

◆ Update()

virtual void MoreMountains.Feel.LettersDemoManager.Update ( )
protectedvirtual

On Update we look for input

Member Data Documentation

◆ _mousePosition

Vector3 MoreMountains.Feel.LettersDemoManager._mousePosition
protected

◆ FeedbackE1

MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE1

a feedback to play when the first E letter gets activated

◆ FeedbackE2

MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE2

a feedback to play when the second E letter gets activated

◆ FeedbackF

MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackF

a feedback to play when the F letter gets activated

◆ FeedbackL

MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackL

a feedback to play when the L letter gets activated


The documentation for this class was generated from the following file: