A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed.
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| virtual void | PlayF () |
| | Activates the letter F.
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| virtual void | PlayE1 () |
| | Activates the first E letter.
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| virtual void | PlayE2 () |
| | Activates the second E letter.
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| virtual void | PlayL () |
| | Activates the letter L.
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| virtual void | Update () |
| | On Update we look for input.
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| virtual void | HandleInput () |
| | Every frame, looks for input, and activates the corresponding letter if needed.
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A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed.
◆ HandleInput()
| virtual void MoreMountains.Feel.LettersDemoManager.HandleInput |
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Every frame, looks for input, and activates the corresponding letter if needed.
◆ PlayE1()
| virtual void MoreMountains.Feel.LettersDemoManager.PlayE1 |
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Activates the first E letter.
◆ PlayE2()
| virtual void MoreMountains.Feel.LettersDemoManager.PlayE2 |
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Activates the second E letter.
◆ PlayF()
| virtual void MoreMountains.Feel.LettersDemoManager.PlayF |
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◆ PlayL()
| virtual void MoreMountains.Feel.LettersDemoManager.PlayL |
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◆ Update()
| virtual void MoreMountains.Feel.LettersDemoManager.Update |
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On Update we look for input.
◆ _mousePosition
| Vector3 MoreMountains.Feel.LettersDemoManager._mousePosition |
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protected |
◆ FeedbackE1
| MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE1 |
a feedback to play when the first E letter gets activated
◆ FeedbackE2
| MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE2 |
a feedback to play when the second E letter gets activated
◆ FeedbackF
| MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackF |
a feedback to play when the F letter gets activated
◆ FeedbackL
| MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackL |
a feedback to play when the L letter gets activated
The documentation for this class was generated from the following file: