A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed
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A manager used to pilot Feel's Letters demo scene It detects input, and plays corresponding feedbacks when needed
◆ HandleInput()
virtual void MoreMountains.Feel.LettersDemoManager.HandleInput |
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Every frame, looks for input, and activates the corresponding letter if needed
◆ PlayE1()
virtual void MoreMountains.Feel.LettersDemoManager.PlayE1 |
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Activates the first E letter
◆ PlayE2()
virtual void MoreMountains.Feel.LettersDemoManager.PlayE2 |
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Activates the second E letter
◆ PlayF()
virtual void MoreMountains.Feel.LettersDemoManager.PlayF |
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◆ PlayL()
virtual void MoreMountains.Feel.LettersDemoManager.PlayL |
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protectedvirtual |
◆ Update()
virtual void MoreMountains.Feel.LettersDemoManager.Update |
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On Update we look for input
◆ _mousePosition
Vector3 MoreMountains.Feel.LettersDemoManager._mousePosition |
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◆ FeedbackE1
MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE1 |
a feedback to play when the first E letter gets activated
◆ FeedbackE2
MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackE2 |
a feedback to play when the second E letter gets activated
◆ FeedbackF
MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackF |
a feedback to play when the F letter gets activated
◆ FeedbackL
MMFeedbacks MoreMountains.Feel.LettersDemoManager.FeedbackL |
a feedback to play when the L letter gets activated
The documentation for this class was generated from the following file: