A simple class used in Feel's Bounce demo scene. It's meant to be piloted by an animator, that calls animator events at certain points of its "cube jumps" animation
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| virtual void | PlayCharge () |
| | Called via an animator event when the charge starts More...
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| virtual void | PlayJump () |
| | Called via an animator event when the cube jumps More...
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| virtual void | PlayLanding () |
| | Called via an animator event when the cube lands More...
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A simple class used in Feel's Bounce demo scene. It's meant to be piloted by an animator, that calls animator events at certain points of its "cube jumps" animation
◆ PlayCharge()
| virtual void MoreMountains.Feel.BounceFeedbacks.PlayCharge |
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Called via an animator event when the charge starts
◆ PlayJump()
| virtual void MoreMountains.Feel.BounceFeedbacks.PlayJump |
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Called via an animator event when the cube jumps
◆ PlayLanding()
| virtual void MoreMountains.Feel.BounceFeedbacks.PlayLanding |
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Called via an animator event when the cube lands
◆ ChargeFeedbacks
| MMFeedbacks MoreMountains.Feel.BounceFeedbacks.ChargeFeedbacks |
a feedback to be played when the cube starts "charging"
◆ JumpFeedbacks
| MMFeedbacks MoreMountains.Feel.BounceFeedbacks.JumpFeedbacks |
a feedback to be played when the jump happens
◆ LandingFeedbacks
| MMFeedbacks MoreMountains.Feel.BounceFeedbacks.LandingFeedbacks |
a feedback to be played when the cube lands
The documentation for this class was generated from the following file: