◆ ControlLightIntensity()
virtual void MoreMountains.Feel.FeelBrass.ControlLightIntensity |
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Updates the light's intensity in real time based on the music's levels
◆ HandleInput()
virtual void MoreMountains.Feel.FeelBrass.HandleInput |
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◆ SpecialDanceMove()
virtual void MoreMountains.Feel.FeelBrass.SpecialDanceMove |
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Performs a move if possible, otherwise plays a denied feedback
◆ Update()
virtual void MoreMountains.Feel.FeelBrass.Update |
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On Update we look for input
◆ _lastMoveStartedAt
float MoreMountains.Feel.FeelBrass._lastMoveStartedAt = -100f |
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◆ CooldownDuration
float MoreMountains.Feel.FeelBrass.CooldownDuration = 0.1f |
a duration, in seconds, between two special dance moves, during which moves are prevented
◆ SpecialDanceMoveFeedbacks
MMFeedbacks MoreMountains.Feel.FeelBrass.SpecialDanceMoveFeedbacks |
a feedback to play when doing a special dance move
◆ TargetAnalyzer
a reference to the MMAudioAnalyzer in the scene
◆ TargetLight
Light MoreMountains.Feel.FeelBrass.TargetLight |
a light we want to control based on the current level of the music
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/FeelDemos/Brass/Scripts/FeelBrass.cs