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| virtual void | Update () |
| | On Update we look for input.
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| virtual void | HandleInput () |
| | Detects input.
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| virtual void | ControlLightIntensity () |
| | Updates the light's intensity in real time based on the music's levels.
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| virtual void | SpecialDanceMove () |
| | Performs a move if possible, otherwise plays a denied feedback.
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◆ ControlLightIntensity()
| virtual void MoreMountains.Feel.FeelBrass.ControlLightIntensity |
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protectedvirtual |
Updates the light's intensity in real time based on the music's levels.
◆ HandleInput()
| virtual void MoreMountains.Feel.FeelBrass.HandleInput |
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protectedvirtual |
◆ SpecialDanceMove()
| virtual void MoreMountains.Feel.FeelBrass.SpecialDanceMove |
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protectedvirtual |
Performs a move if possible, otherwise plays a denied feedback.
◆ Update()
| virtual void MoreMountains.Feel.FeelBrass.Update |
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protectedvirtual |
On Update we look for input.
◆ _lastMoveStartedAt
| float MoreMountains.Feel.FeelBrass._lastMoveStartedAt = -100f |
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protected |
◆ CooldownDuration
| float MoreMountains.Feel.FeelBrass.CooldownDuration = 0.1f |
a duration, in seconds, between two special dance moves, during which moves are prevented
◆ SpecialDanceMoveFeedbacks
| MMFeedbacks MoreMountains.Feel.FeelBrass.SpecialDanceMoveFeedbacks |
a feedback to play when doing a special dance move
◆ TargetAnalyzer
◆ TargetLight
| Light MoreMountains.Feel.FeelBrass.TargetLight |
a light we want to control based on the current level of the music
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/FeelDemos/Brass/Scripts/FeelBrass.cs