Feel  4.3
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feel.FeelSpringsDemoManager Class Reference
Inheritance diagram for MoreMountains.Feel.FeelSpringsDemoManager:

Public Member Functions

virtual void NextDemo ()
 
virtual void PreviousDemo ()
 

Public Attributes

List< GameObject > DemoObjects
 
int CurrentIndex = 0
 

Protected Member Functions

virtual void Start ()
 
virtual void EnableCurrentDemo ()
 

Member Function Documentation

◆ EnableCurrentDemo()

virtual void MoreMountains.Feel.FeelSpringsDemoManager.EnableCurrentDemo ( )
protectedvirtual

◆ NextDemo()

virtual void MoreMountains.Feel.FeelSpringsDemoManager.NextDemo ( )
virtual

◆ PreviousDemo()

virtual void MoreMountains.Feel.FeelSpringsDemoManager.PreviousDemo ( )
virtual

◆ Start()

virtual void MoreMountains.Feel.FeelSpringsDemoManager.Start ( )
protectedvirtual

Member Data Documentation

◆ CurrentIndex

int MoreMountains.Feel.FeelSpringsDemoManager.CurrentIndex = 0

◆ DemoObjects

List<GameObject> MoreMountains.Feel.FeelSpringsDemoManager.DemoObjects

The documentation for this class was generated from the following file: