A simple class used to spawn snake food in Feel's Snake demo scene
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A simple class used to spawn snake food in Feel's Snake demo scene
◆ DetermineSpawnPosition()
virtual Vector3 MoreMountains.Feel.SnakeFoodSpawner.DetermineSpawnPosition |
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virtual |
Determines a valid position at which to spawn food
- Returns
◆ Start()
virtual void MoreMountains.Feel.SnakeFoodSpawner.Start |
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On start, instantiates food
◆ _mainCamera
Camera MoreMountains.Feel.SnakeFoodSpawner._mainCamera |
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◆ AmountOfFood
int MoreMountains.Feel.SnakeFoodSpawner.AmountOfFood = 3 |
the maximum amount of food in the scene
◆ Foods
List<SnakeFood> MoreMountains.Feel.SnakeFoodSpawner.Foods |
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protected |
◆ MaxRandom
Vector2 MoreMountains.Feel.SnakeFoodSpawner.MaxRandom = new Vector2(0.9f, 0.9f) |
the maximum coordinates to spawn at (in viewport units)
◆ MinRandom
Vector2 MoreMountains.Feel.SnakeFoodSpawner.MinRandom = new Vector2(0.1f, 0.1f) |
the minimum coordinates to spawn at (in viewport units)
◆ SnakeFoodPrefab
SnakeFood MoreMountains.Feel.SnakeFoodSpawner.SnakeFoodPrefab |
The documentation for this class was generated from the following file: