A simple class used to spawn snake food in Feel's Snake demo scene  
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A simple class used to spawn snake food in Feel's Snake demo scene 
◆ DetermineSpawnPosition()
  
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          | virtual Vector3 MoreMountains.Feel.SnakeFoodSpawner.DetermineSpawnPosition | ( |  | ) |  |  | virtual | 
 
Determines a valid position at which to spawn food 
- Returns
 
 
◆ Start()
  
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          | virtual void MoreMountains.Feel.SnakeFoodSpawner.Start | ( |  | ) |  |  | protectedvirtual | 
 
On start, instantiates food 
 
 
◆ _mainCamera
  
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          | Camera MoreMountains.Feel.SnakeFoodSpawner._mainCamera |  | protected | 
 
 
◆ AmountOfFood
      
        
          | int MoreMountains.Feel.SnakeFoodSpawner.AmountOfFood = 3 | 
      
 
the maximum amount of food in the scene 
 
 
◆ Foods
  
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          | List<SnakeFood> MoreMountains.Feel.SnakeFoodSpawner.Foods |  | protected | 
 
 
◆ MaxRandom
      
        
          | Vector2 MoreMountains.Feel.SnakeFoodSpawner.MaxRandom = new Vector2(0.9f, 0.9f) | 
      
 
the maximum coordinates to spawn at (in viewport units) 
 
 
◆ MinRandom
      
        
          | Vector2 MoreMountains.Feel.SnakeFoodSpawner.MinRandom = new Vector2(0.1f, 0.1f) | 
      
 
the minimum coordinates to spawn at (in viewport units) 
 
 
◆ SnakeFoodPrefab
      
        
          | SnakeFood MoreMountains.Feel.SnakeFoodSpawner.SnakeFoodPrefab | 
      
 
 
The documentation for this class was generated from the following file: