A simple class used to handle enemies in Feel's Barbarian demo scene.
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| virtual void | TakeDamage (int damage) |
| | Applies damage to this character, if not in cooldown.
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A simple class used to handle enemies in Feel's Barbarian demo scene.
◆ TakeDamage()
| virtual void MoreMountains.Feel.BarbarianEnemy.TakeDamage |
( |
int | damage | ) |
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virtual |
Applies damage to this character, if not in cooldown.
- Parameters
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◆ _lastDamageTakenAt
| float MoreMountains.Feel.BarbarianEnemy._lastDamageTakenAt = -10f |
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protected |
◆ DamageCooldown
| float MoreMountains.Feel.BarbarianEnemy.DamageCooldown = 1f |
a cooldown, in seconds, during which the character can't be damaged
◆ DamageFeedback
| MMFeedbacks MoreMountains.Feel.BarbarianEnemy.DamageFeedback |
a feedback to play when getting damage
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/FeelDemos/Barbarians/Scripts/BarbarianEnemy.cs