Feel  5.3
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_Broadcast Class Reference

This feedback lets you broadcast a float value to the MMRadio system More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_Broadcast:
MoreMountains.Feedbacks.MMF_FeedbackBase MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

override bool HasChannel => true
 sets the inspector color for this feedback More...
 
MMTweenType Curve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))
 the curve to tween the intensity on More...
 
float RemapZero = 0f
 the value to remap the intensity curve's 0 to More...
 
float RemapOne = 1f
 the value to remap the intensity curve's 1 to More...
 
float InstantChange
 the value to move the intensity to in instant mode More...
 
float DestinationValue
 the value to move the intensity to in destination mode More...
 

Protected Member Functions

override void CustomInitialization (MMF_Player owner)
 On init we store our initial alpha More...
 
override void FillTargets ()
 We setup our target with this object More...
 

Protected Attributes

MMF_BroadcastProxy _proxy
 

Additional Inherited Members

 the possible modes for this feedback More...

Detailed Description

This feedback lets you broadcast a float value to the MMRadio system

Member Function Documentation

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMF_Broadcast.CustomInitialization ( MMF_Player  owner)
protectedvirtual

On init we store our initial alpha

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ FillTargets()

override void MoreMountains.Feedbacks.MMF_Broadcast.FillTargets ( )
protectedvirtual

We setup our target with this object

Implements MoreMountains.Feedbacks.MMF_FeedbackBase.

Member Data Documentation

◆ _proxy

MMF_BroadcastProxy MoreMountains.Feedbacks.MMF_Broadcast._proxy
protected

◆ Curve

MMTweenType MoreMountains.Feedbacks.MMF_Broadcast.Curve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))

the curve to tween the intensity on

◆ DestinationValue

float MoreMountains.Feedbacks.MMF_Broadcast.DestinationValue

the value to move the intensity to in destination mode

◆ HasChannel

override bool MoreMountains.Feedbacks.MMF_Broadcast.HasChannel => true

sets the inspector color for this feedback

◆ InstantChange

float MoreMountains.Feedbacks.MMF_Broadcast.InstantChange

the value to move the intensity to in instant mode

◆ RemapOne

float MoreMountains.Feedbacks.MMF_Broadcast.RemapOne = 1f

the value to remap the intensity curve's 1 to

◆ RemapZero

float MoreMountains.Feedbacks.MMF_Broadcast.RemapZero = 0f

the value to remap the intensity curve's 0 to


The documentation for this class was generated from the following file: