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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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A class collecting target acquisition settings. More...
Public Types | |
| enum | Modes { None , Self , AnyChild , ChildAtIndex , Parent , FirstReferenceHolder , PreviousReferenceHolder , ClosestReferenceHolder , NextReferenceHolder , LastReferenceHolder } |
Static Public Member Functions | |
| static MMF_ReferenceHolder | GetReferenceHolder (MMFeedbackTargetAcquisition settings, MMF_Player owner, int currentFeedbackIndex) |
| static GameObject | FindAutomatedTargetGameObject (MMFeedbackTargetAcquisition settings, MMF_Player owner, int currentFeedbackIndex) |
| static T | FindAutomatedTarget< T > (MMFeedbackTargetAcquisition settings, MMF_Player owner, int currentFeedbackIndex) |
Public Attributes | |
| Modes | Mode = Modes.None |
| int | ChildIndex = 0 |
A class collecting target acquisition settings.
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| int MoreMountains.Feedbacks.MMFeedbackTargetAcquisition.ChildIndex = 0 |
| Modes MoreMountains.Feedbacks.MMFeedbackTargetAcquisition.Mode = Modes.None |
the selected mode for target acquisition None : nothing will happen Self : the target will be picked on the MMF Player's game object AnyChild : the target will be picked on any of the MMF Player's child objects ChildAtIndex : the target will be picked on the child at index X of the MMF Player Parent : the target will be picked on the first parent where a matching target is found Various reference holders : the target will be picked on the specified reference holder in the list (either the first one, previous : first one found before this feedback in the list, closest in any direction from this feedback, the next one found, or the last one in the list)