Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Public Attributes | |
MMPropertyReceiver | Target |
the receiver to write the level to More... | |
MMTweenType | LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))) |
the curve to tween the intensity on More... | |
float | RemapLevelZero = 0f |
the value to remap the intensity curve's 0 to More... | |
float | RemapLevelOne = 1f |
the value to remap the intensity curve's 1 to More... | |
float | InstantLevel |
the value to move the intensity to in instant mode More... | |
float | InitialLevel |
the initial value for this level More... | |
float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InitialLevel |
the initial value for this level
float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InstantLevel |
the value to move the intensity to in instant mode
MMTweenType MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))) |
the curve to tween the intensity on
float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelOne = 1f |
the value to remap the intensity curve's 1 to
float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelZero = 0f |
the value to remap the intensity curve's 0 to
MMPropertyReceiver MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.Target |
the receiver to write the level to