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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Public Attributes | |
| MMPropertyReceiver | Target |
| the receiver to write the level to | |
| MMTweenType | LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))) |
| the curve to tween the intensity on | |
| float | RemapLevelZero = 0f |
| the value to remap the intensity curve's 0 to | |
| float | RemapLevelOne = 1f |
| the value to remap the intensity curve's 1 to | |
| float | InstantLevel |
| the value to move the intensity to in instant mode | |
| float | InitialLevel |
| the initial value for this level | |
| float | ToDestinationLevel |
| the level to reach in ToDestination mode | |
| float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InitialLevel |
the initial value for this level
| float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InstantLevel |
the value to move the intensity to in instant mode
| MMTweenType MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))) |
the curve to tween the intensity on
| float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelOne = 1f |
the value to remap the intensity curve's 1 to
| float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelZero = 0f |
the value to remap the intensity curve's 0 to
| MMPropertyReceiver MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.Target |
the receiver to write the level to
| float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.ToDestinationLevel |
the level to reach in ToDestination mode