Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_FeedbackBaseTarget Class Reference

Public Attributes

MMPropertyReceiver Target
 the receiver to write the level to More...
 
MMTweenType LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))
 the curve to tween the intensity on More...
 
float RemapLevelZero = 0f
 the value to remap the intensity curve's 0 to More...
 
float RemapLevelOne = 1f
 the value to remap the intensity curve's 1 to More...
 
float InstantLevel
 the value to move the intensity to in instant mode More...
 
float InitialLevel
 the initial value for this level More...
 

Member Data Documentation

◆ InitialLevel

float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InitialLevel

the initial value for this level

◆ InstantLevel

float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.InstantLevel

the value to move the intensity to in instant mode

◆ LevelCurve

MMTweenType MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.LevelCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)))

the curve to tween the intensity on

◆ RemapLevelOne

float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelOne = 1f

the value to remap the intensity curve's 1 to

◆ RemapLevelZero

float MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.RemapLevelZero = 0f

the value to remap the intensity curve's 0 to

◆ Target

MMPropertyReceiver MoreMountains.Feedbacks.MMF_FeedbackBaseTarget.Target

the receiver to write the level to


The documentation for this class was generated from the following file: