Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_BroadcastProxy Class Reference

This component will be automatically added by the MMF_Broadcast feedback More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_BroadcastProxy:

Public Attributes

int Channel
 the channel on which to broadcast More...
 
float DebugLevel
 a debug view of the current level being broadcasted More...
 
bool BroadcastInProgress = false
 whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting) More...
 

Protected Member Functions

virtual void Update ()
 On Update we process our broadcast More...
 
virtual void ProcessBroadcast ()
 Broadcasts the value if needed More...
 

Protected Attributes

float _levelLastFrame
 

Properties

virtual float ThisLevel [get, set]
 

Detailed Description

This component will be automatically added by the MMF_Broadcast feedback

Member Function Documentation

◆ ProcessBroadcast()

virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.ProcessBroadcast ( )
protectedvirtual

Broadcasts the value if needed

◆ Update()

virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.Update ( )
protectedvirtual

On Update we process our broadcast

Member Data Documentation

◆ _levelLastFrame

float MoreMountains.Feedbacks.MMF_BroadcastProxy._levelLastFrame
protected

◆ BroadcastInProgress

bool MoreMountains.Feedbacks.MMF_BroadcastProxy.BroadcastInProgress = false

whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)

◆ Channel

int MoreMountains.Feedbacks.MMF_BroadcastProxy.Channel

the channel on which to broadcast

◆ DebugLevel

float MoreMountains.Feedbacks.MMF_BroadcastProxy.DebugLevel

a debug view of the current level being broadcasted

Property Documentation

◆ ThisLevel

virtual float MoreMountains.Feedbacks.MMF_BroadcastProxy.ThisLevel
getset

The documentation for this class was generated from the following file: