This component will be automatically added by the MMF_Broadcast feedback
More...
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int | Channel |
| the channel on which to broadcast More...
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float | DebugLevel |
| a debug view of the current level being broadcasted More...
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bool | BroadcastInProgress = false |
| whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting) More...
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This component will be automatically added by the MMF_Broadcast feedback
◆ ProcessBroadcast()
virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.ProcessBroadcast |
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protectedvirtual |
Broadcasts the value if needed
◆ Update()
virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.Update |
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protectedvirtual |
On Update we process our broadcast
◆ _levelLastFrame
float MoreMountains.Feedbacks.MMF_BroadcastProxy._levelLastFrame |
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◆ BroadcastInProgress
bool MoreMountains.Feedbacks.MMF_BroadcastProxy.BroadcastInProgress = false |
whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)
◆ Channel
int MoreMountains.Feedbacks.MMF_BroadcastProxy.Channel |
the channel on which to broadcast
◆ DebugLevel
float MoreMountains.Feedbacks.MMF_BroadcastProxy.DebugLevel |
a debug view of the current level being broadcasted
◆ ThisLevel
virtual float MoreMountains.Feedbacks.MMF_BroadcastProxy.ThisLevel |
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getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/MMTools/Feedbacks/MMF_BroadcastProxy.cs