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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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A scriptable object you can create assets from, to identify Channels, used mostly (but not only) in feedbacks and shakers, to determine a channel of communication, usually between emitters and receivers. More...
Static Public Member Functions | |
| static bool | Match (MMChannelData dataA, MMChannelData dataB) |
| static bool | Match (MMChannelData dataA, MMChannelModes modeB, int channelB, MMChannel channelDefinitionB) |
A scriptable object you can create assets from, to identify Channels, used mostly (but not only) in feedbacks and shakers, to determine a channel of communication, usually between emitters and receivers.
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