Feel
5.1
The best way to improve your game's feel and make it extra juicy
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Public Member Functions | |
abstract void | UpdateSpringValue (float deltaTime) |
abstract void | MoveToInstant (T newValue) |
abstract void | Stop () |
abstract void | SetInitialValue (T newInitialValue) |
abstract void | RestoreInitialValue () |
abstract void | SetCurrentValueAsInitialValue () |
abstract void | MoveTo (T newValue) |
abstract void | MoveToAdditive (T newValue) |
abstract void | MoveToSubtractive (T newValue) |
abstract void | MoveToRandom (T min, T max) |
abstract void | Bump (T bumpAmount) |
abstract void | BumpRandom (T min, T max) |
abstract void | Finish () |
Properties | |
abstract T | CurrentValue [get, set] |
abstract T | TargetValue [get, set] |
abstract T | Velocity [get, set] |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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getset |
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getset |
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getset |