◆ MMSpringVector4()
| MoreMountains.Feedbacks.MMSpringVector4.MMSpringVector4 |
( |
| ) |
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◆ Bump()
| override void MoreMountains.Feedbacks.MMSpringVector4.Bump |
( |
Vector4 | bumpAmount | ) |
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◆ BumpRandom()
| override void MoreMountains.Feedbacks.MMSpringVector4.BumpRandom |
( |
Vector4 | min, |
|
|
Vector4 | max ) |
◆ Finish()
| override void MoreMountains.Feedbacks.MMSpringVector4.Finish |
( |
| ) |
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◆ MoveTo()
| override void MoreMountains.Feedbacks.MMSpringVector4.MoveTo |
( |
Vector4 | newValue | ) |
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◆ MoveToAdditive()
| override void MoreMountains.Feedbacks.MMSpringVector4.MoveToAdditive |
( |
Vector4 | newValue | ) |
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◆ MoveToInstant()
| override void MoreMountains.Feedbacks.MMSpringVector4.MoveToInstant |
( |
Vector4 | newValue | ) |
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◆ MoveToRandom()
| override void MoreMountains.Feedbacks.MMSpringVector4.MoveToRandom |
( |
Vector4 | min, |
|
|
Vector4 | max ) |
◆ MoveToSubtractive()
| override void MoreMountains.Feedbacks.MMSpringVector4.MoveToSubtractive |
( |
Vector4 | newValue | ) |
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◆ RestoreInitialValue()
| override void MoreMountains.Feedbacks.MMSpringVector4.RestoreInitialValue |
( |
| ) |
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◆ SetCurrentValueAsInitialValue()
| override void MoreMountains.Feedbacks.MMSpringVector4.SetCurrentValueAsInitialValue |
( |
| ) |
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◆ SetDamping()
| virtual void MoreMountains.Feedbacks.MMSpringVector4.SetDamping |
( |
Vector4 | newDamping | ) |
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virtual |
◆ SetFrequency()
| virtual void MoreMountains.Feedbacks.MMSpringVector4.SetFrequency |
( |
Vector4 | newFrequency | ) |
|
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virtual |
◆ SetInitialValue()
| override void MoreMountains.Feedbacks.MMSpringVector4.SetInitialValue |
( |
Vector4 | newInitialValue | ) |
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◆ Stop()
| override void MoreMountains.Feedbacks.MMSpringVector4.Stop |
( |
| ) |
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◆ UpdateSpringValue()
| override void MoreMountains.Feedbacks.MMSpringVector4.UpdateSpringValue |
( |
float | deltaTime | ) |
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◆ _returnCurrentValue
| Vector4 MoreMountains.Feedbacks.MMSpringVector4._returnCurrentValue |
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protected |
◆ _returnTargetValue
| Vector4 MoreMountains.Feedbacks.MMSpringVector4._returnTargetValue |
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protected |
◆ _returnVelocity
| Vector4 MoreMountains.Feedbacks.MMSpringVector4._returnVelocity |
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protected |
◆ SeparateAxis
| bool MoreMountains.Feedbacks.MMSpringVector4.SeparateAxis = false |
◆ SpringW
◆ SpringX
◆ SpringY
◆ SpringZ
◆ UnifiedSpring
| MMSpringFloat MoreMountains.Feedbacks.MMSpringVector4.UnifiedSpring |
◆ CurrentValue
| override Vector4 MoreMountains.Feedbacks.MMSpringVector4.CurrentValue |
|
getset |
◆ TargetValue
| override Vector4 MoreMountains.Feedbacks.MMSpringVector4.TargetValue |
|
getset |
◆ Velocity
| override Vector4 MoreMountains.Feedbacks.MMSpringVector4.Velocity |
|
getset |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/MMFeedbacks/Springs/Core/MMSpringVector4.cs