◆ Bump()
override void MoreMountains.Feedbacks.MMSpringFloat.Bump |
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float |
bumpAmount | ) |
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◆ BumpRandom()
override void MoreMountains.Feedbacks.MMSpringFloat.BumpRandom |
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float |
min, |
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float |
max |
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) |
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◆ Finish()
override void MoreMountains.Feedbacks.MMSpringFloat.Finish |
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virtual |
◆ HandleClampMode()
virtual void MoreMountains.Feedbacks.MMSpringFloat.HandleClampMode |
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protectedvirtual |
◆ MoveTo()
override void MoreMountains.Feedbacks.MMSpringFloat.MoveTo |
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float |
newValue | ) |
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◆ MoveToAdditive()
override void MoreMountains.Feedbacks.MMSpringFloat.MoveToAdditive |
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float |
newValue | ) |
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◆ MoveToInstant()
override void MoreMountains.Feedbacks.MMSpringFloat.MoveToInstant |
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float |
newValue | ) |
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◆ MoveToRandom()
override void MoreMountains.Feedbacks.MMSpringFloat.MoveToRandom |
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float |
min, |
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float |
max |
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) |
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◆ MoveToSubtractive()
override void MoreMountains.Feedbacks.MMSpringFloat.MoveToSubtractive |
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float |
newValue | ) |
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◆ RestoreInitialValue()
override void MoreMountains.Feedbacks.MMSpringFloat.RestoreInitialValue |
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virtual |
◆ SetCurrentValueAsInitialValue()
override void MoreMountains.Feedbacks.MMSpringFloat.SetCurrentValueAsInitialValue |
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virtual |
◆ SetInitialValue()
override void MoreMountains.Feedbacks.MMSpringFloat.SetInitialValue |
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float |
newInitialValue | ) |
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◆ Stop()
override void MoreMountains.Feedbacks.MMSpringFloat.Stop |
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virtual |
◆ UpdateSpringDebug()
virtual void MoreMountains.Feedbacks.MMSpringFloat.UpdateSpringDebug |
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protectedvirtual |
◆ UpdateSpringValue()
override void MoreMountains.Feedbacks.MMSpringFloat.UpdateSpringValue |
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float |
deltaTime | ) |
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virtual |
◆ _actualCurrentValue
float MoreMountains.Feedbacks.MMSpringFloat._actualCurrentValue |
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protected |
◆ _returnCurrentValue
float MoreMountains.Feedbacks.MMSpringFloat._returnCurrentValue |
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protected |
◆ _targetValue
float MoreMountains.Feedbacks.MMSpringFloat._targetValue |
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protected |
◆ _velocity
float MoreMountains.Feedbacks.MMSpringFloat._velocity |
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protected |
◆ ClampSettings
◆ CurrentValueDisplay
float MoreMountains.Feedbacks.MMSpringFloat.CurrentValueDisplay |
◆ Damping
float MoreMountains.Feedbacks.MMSpringFloat.Damping = 0.4f |
the dumping ratio determines how fast the spring will evolve after a disturbance. At a low value, it'll oscillate for a long time, while closer to 1 it'll stop oscillating quickly
◆ Frequency
float MoreMountains.Feedbacks.MMSpringFloat.Frequency = 6f |
the frequency determines how fast the spring will oscillate when disturbed, low frequency means less oscillations per second, high frequency means more oscillations per second
◆ SpringDebug
◆ TargetValueDisplay
float MoreMountains.Feedbacks.MMSpringFloat.TargetValueDisplay |
◆ UnifiedSpring
bool MoreMountains.Feedbacks.MMSpringFloat.UnifiedSpring = false |
◆ VelocityDisplay
float MoreMountains.Feedbacks.MMSpringFloat.VelocityDisplay |
◆ CurrentValue
override float MoreMountains.Feedbacks.MMSpringFloat.CurrentValue |
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getset |
the current value of this spring
◆ InitialValue
float MoreMountains.Feedbacks.MMSpringFloat.InitialValue |
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getprotected set |
◆ TargetValue
override float MoreMountains.Feedbacks.MMSpringFloat.TargetValue |
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getset |
the value towards which this spring is trending, and that it'll reach once it stops oscillating
◆ Velocity
override float MoreMountains.Feedbacks.MMSpringFloat.Velocity |
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getset |
the current velocity of the spring
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/MMFeedbacks/MMFeedbacks/Springs/Core/MMSpringFloat.cs