Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource Class Reference
Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

Vector3 Velocity = new Vector3(1f,1f,1f)
 sets the inspector color for this feedback More...
 
bool ClearImpulseOnStop = false
 whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 This method describes what happens when the feedback gets played More...
 
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops the animation if needed More...
 
override void CustomRestoreInitialValues ()
 On restore, we put our object back at its initial position More...
 

Additional Inherited Members

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

This method describes what happens when the feedback gets played

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomRestoreInitialValues()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.CustomRestoreInitialValues ( )
protectedvirtual

On restore, we put our object back at its initial position

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.CustomStopFeedback ( Vector3  position,
float  feedbacksIntensity = 1 
)
protectedvirtual

Stops the animation if needed

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ ClearImpulseOnStop

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.ClearImpulseOnStop = false

whether or not to clear impulses (stopping camera shakes) when the Stop method is called on that feedback

◆ FeedbackTypeAuthorized

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ Velocity

Vector3 MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource.Velocity = new Vector3(1f,1f,1f)

sets the inspector color for this feedback

the velocity to apply to the impulse shake


The documentation for this class was generated from the following file: