Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse Class Reference
Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

override bool HasRandomness => true
 sets the inspector color for this feedback More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 This method describes what happens when the feedback gets played More...
 
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops the animation if needed More...
 

Additional Inherited Members

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

This method describes what happens when the feedback gets played

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomStopFeedback ( Vector3  position,
float  feedbacksIntensity = 1 
)
protectedvirtual

Stops the animation if needed

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ FeedbackTypeAuthorized

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ HasRandomness

override bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.HasRandomness => true

sets the inspector color for this feedback


The documentation for this class was generated from the following file: