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MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse Class Reference
Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse:
MoreMountains.Feedbacks.MMF_Feedback

Public Member Functions

override void OnAddFeedback ()
 When adding the feedback we initialize its cinemachine impulse definition More...
 
override void OnDrawGizmosSelectedHandler ()
 Draws dissipation distance and impact distance gizmos if necessary More...
 
override void AutomaticShakerSetup ()
 Automatically adds a Cinemachine Impulse Listener to the camera More...
 

Public Attributes

override bool HasRandomness => true
 sets the inspector color for this feedback More...
 
bool DrawGizmos = false
 whether or not to draw gizmos to showcase the various distance properties of this feedback, when applicable. Dissipation distance in blue, impact radius in yellow. More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 This method describes what happens when the feedback gets played More...
 
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops the animation if needed More...
 

Additional Inherited Members

Member Function Documentation

◆ AutomaticShakerSetup()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.AutomaticShakerSetup ( )
virtual

Automatically adds a Cinemachine Impulse Listener to the camera

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

This method describes what happens when the feedback gets played

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomStopFeedback ( Vector3  position,
float  feedbacksIntensity = 1 
)
protectedvirtual

Stops the animation if needed

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ OnAddFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.OnAddFeedback ( )
virtual

When adding the feedback we initialize its cinemachine impulse definition

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ OnDrawGizmosSelectedHandler()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.OnDrawGizmosSelectedHandler ( )
virtual

Draws dissipation distance and impact distance gizmos if necessary

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ DrawGizmos

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.DrawGizmos = false

whether or not to draw gizmos to showcase the various distance properties of this feedback, when applicable. Dissipation distance in blue, impact radius in yellow.

◆ FeedbackTypeAuthorized

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ HasRandomness

override bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.HasRandomness => true

sets the inspector color for this feedback


The documentation for this class was generated from the following file: