Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MoreMountains.Feedbacks.MMSpringRotation Class Reference
Inheritance diagram for MoreMountains.Feedbacks.MMSpringRotation:
MoreMountains.Feedbacks.MMSpringVector3Component< T > MoreMountains.Feedbacks.MMSpringComponentBase MoreMountains.Tools.MMEventListener< T > MoreMountains.Tools.MMMonoBehaviour MoreMountains.Tools.MMEventListenerBase

Public Types

enum  Spaces { Local , World }
Public Types inherited from MoreMountains.Feedbacks.MMSpringComponentBase
enum  TimeScaleModes { Unscaled , Scaled }
 the different possible timescale modes for the spring More...

Public Attributes

Spaces Space = Spaces.World
Public Attributes inherited from MoreMountains.Feedbacks.MMSpringVector3Component< T >
Target
TimeScaleModes TimeScaleMode = TimeScaleModes.Scaled
 whether this spring should run on scaled time (and be impacted by time scale changes) or unscaled time (and not be impacted by time scale changes)
MMChannelModes ChannelMode = MMChannelModes.Int
int Channel = 0
 the channel to listen to - has to match the one on the feedback
MMChannel MMChannelDefinition = null
MMSpringVector3 SpringVector3 = new MMSpringVector3()
Vector3 MoveToRandomValueMin = new Vector3(-2f, -2f, -2f)
 the minimum vector from which to pick a random value when calling MoveToRandom()
Vector3 MoveToRandomValueMax = new Vector3(2f, 2f, 2f)
 the maximum vector from which to pick a random value when calling MoveToRandom()
Vector3 BumpAmountRandomValueMin = new Vector3(-20f, 20f, -20f)
 the minimum vector from which to pick a random value when calling BumpRandom()
Vector3 BumpAmountRandomValueMax = new Vector3(20f, 20f, 20f)
 the maximum vector from which to pick a random value when calling BumpRandom()
Vector3 TestMoveToValue = new Vector3(2f, 2f, 2f)
 the value to move this spring to when interacting with any of the MoveTo debug buttons in its inspector
bool MoveToToolbar
Vector3 TestBumpAmount = new Vector3(75f, 100f, 50f)
 the amount by which to bump this spring when interacting with the Bump debug button in its inspector
bool BumpToToolbar
bool OtherControlsToToolbar
Public Attributes inherited from MoreMountains.Feedbacks.MMSpringComponentBase
UnityEvent OnEquilibriumReached

Properties

override Vector3 TargetVector3 [get, set]
Properties inherited from MoreMountains.Feedbacks.MMSpringVector3Component< T >
override bool LowVelocity [get]
float DeltaTime [get]
virtual Vector3 TargetVector3 [get, set]
Properties inherited from MoreMountains.Feedbacks.MMSpringComponentBase
virtual bool LowVelocity [get]
 whether or not this spring has reached a low enough velocity to self disable

Additional Inherited Members

Public Member Functions inherited from MoreMountains.Feedbacks.MMSpringVector3Component< T >
virtual void MoveTo (Vector3 newValue)
virtual void MoveToAdditive (Vector3 newValue)
virtual void MoveToSubtractive (Vector3 newValue)
virtual void MoveToRandom ()
virtual void MoveToInstant (Vector3 newValue)
virtual void MoveToRandom (Vector3 min, Vector3 max)
virtual void Bump (Vector3 bumpAmount)
virtual void BumpRandom ()
virtual void BumpRandom (Vector3 min, Vector3 max)
override void Stop ()
 Stops all value movement on this spring.
override void RestoreInitialValue ()
 Restores this spring's initial value.
override void ResetInitialValue ()
 Sets the current value of this spring as its new initial value, overriding the previous one.
override void Finish ()
 Moves this spring to its destination and disables it.
void OnMMEvent (MMSpringVector3Event springEvent)
Public Member Functions inherited from MoreMountains.Feedbacks.MMSpringComponentBase
virtual void SetVelocityLowThreshold (float threshold)
 Sets the threshold under which the spring will consider its velocity as too low and will self disable.
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< T >
void OnMMEvent (T eventType)
Protected Member Functions inherited from MoreMountains.Feedbacks.MMSpringVector3Component< T >
override void UpdateSpringValue ()
 Updates the spring's target value.
override void Initialization ()
 Performs initialization for this spring.
virtual void ApplyValue (Vector3 newValue)
override void GrabCurrentValue ()
 Grabs the current value on the spring's target.
override void Awake ()
 On awake we self disable.
void OnDestroy ()
override void TestMoveTo ()
override void TestMoveToAdditive ()
override void TestMoveToSubtractive ()
override void TestMoveToRandom ()
override void TestMoveToInstant ()
override void TestBump ()
override void TestBumpRandom ()
Protected Member Functions inherited from MoreMountains.Feedbacks.MMSpringComponentBase
virtual void Update ()
 On update we update our spring value and self disable if needed.
virtual void Activate ()
 Activates this component.
virtual void SelfDisable ()
 Disables this component.
Protected Attributes inherited from MoreMountains.Feedbacks.MMSpringComponentBase
float _velocityLowThreshold = 0.001f

Member Enumeration Documentation

◆ Spaces

Enumerator
Local 
World 

Member Data Documentation

◆ Space

Spaces MoreMountains.Feedbacks.MMSpringRotation.Space = Spaces.World

Property Documentation

◆ TargetVector3

override Vector3 MoreMountains.Feedbacks.MMSpringRotation.TargetVector3
getset

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/MMFeedbacks/Springs/Springs/MMSpringRotation.cs