Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MoreMountains.Feedbacks.MMF_Sprite Class Reference

This feedback will let you change the sprite of a target SpriteRenderer. More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_Sprite:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

SpriteRenderer BoundSpriteRenderer
 the SpriteRenderer to affect when playing the feedback
Sprite NewSprite
 the Sprite to apply to the BoundSpriteRenderer when this feedback plays

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once

Protected Member Functions

override void AutomateTargetAcquisition ()
 A method meant to be implemented per feedback letting you specify what happens (usually setting a target)
override void CustomInitialization (MMF_Player owner)
 On init we store our initial sprite.
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On Play we change our sprite.
virtual void SetSprite (Sprite newSprite)
 Sets the sprite on the BoundSpriteRenderer.
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Called on stop.
override void CustomRestoreInitialValues ()
 On restore, we restore our initial sprite.

Protected Attributes

Sprite _initialSprite

Properties

override float FeedbackDuration [get]
 sets the inspector color for this feedback
override bool HasChannel [get]
override bool HasAutomatedTargetAcquisition [get]

Additional Inherited Members

Detailed Description

This feedback will let you change the sprite of a target SpriteRenderer.

Member Function Documentation

◆ AutomateTargetAcquisition()

override void MoreMountains.Feedbacks.MMF_Sprite.AutomateTargetAcquisition ( )
protectedvirtual

A method meant to be implemented per feedback letting you specify what happens (usually setting a target)

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomInitialization ( MMF_Player owner)
protectedvirtual

On init we store our initial sprite.

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomPlayFeedback ( Vector3 position,
float feedbacksIntensity = 1::0f )
protected

On Play we change our sprite.

Parameters
position
feedbacksIntensity

◆ CustomRestoreInitialValues()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomRestoreInitialValues ( )
protectedvirtual

On restore, we restore our initial sprite.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomStopFeedback ( Vector3 position,
float feedbacksIntensity = 1 )
protectedvirtual

Called on stop.

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ SetSprite()

virtual void MoreMountains.Feedbacks.MMF_Sprite.SetSprite ( Sprite newSprite)
protectedvirtual

Sets the sprite on the BoundSpriteRenderer.

Parameters
newSprite

Member Data Documentation

◆ _initialSprite

Sprite MoreMountains.Feedbacks.MMF_Sprite._initialSprite
protected

◆ BoundSpriteRenderer

SpriteRenderer MoreMountains.Feedbacks.MMF_Sprite.BoundSpriteRenderer

the SpriteRenderer to affect when playing the feedback

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_Sprite.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ NewSprite

Sprite MoreMountains.Feedbacks.MMF_Sprite.NewSprite

the Sprite to apply to the BoundSpriteRenderer when this feedback plays

Property Documentation

◆ FeedbackDuration

override float MoreMountains.Feedbacks.MMF_Sprite.FeedbackDuration
get

sets the inspector color for this feedback

◆ HasAutomatedTargetAcquisition

override bool MoreMountains.Feedbacks.MMF_Sprite.HasAutomatedTargetAcquisition
get

◆ HasChannel

override bool MoreMountains.Feedbacks.MMF_Sprite.HasChannel
get

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/MMFeedbacks/Feedbacks/MMF_Sprite.cs