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MoreMountains.Feedbacks.MMF_Sprite Class Reference

This feedback will let you change the sprite of a target SpriteRenderer More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_Sprite:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

override float FeedbackDuration => 0f
 sets the inspector color for this feedback More...
 
override bool HasChannel => true
 
override bool HasAutomatedTargetAcquisition => true
 
SpriteRenderer BoundSpriteRenderer
 the SpriteRenderer to affect when playing the feedback More...
 
Sprite NewSprite
 the Sprite to apply to the BoundSpriteRenderer when this feedback plays More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void AutomateTargetAcquisition ()
 A method meant to be implemented per feedback letting you specify what happens (usually setting a target) More...
 
override void CustomInitialization (MMF_Player owner)
 On init we store our initial sprite More...
 
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On Play we change our sprite More...
 
virtual void SetSprite (Sprite newSprite)
 Sets the sprite on the BoundSpriteRenderer More...
 
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Called on stop More...
 
override void CustomRestoreInitialValues ()
 On restore, we restore our initial sprite More...
 

Protected Attributes

Sprite _initialSprite
 

Additional Inherited Members

Detailed Description

This feedback will let you change the sprite of a target SpriteRenderer

Member Function Documentation

◆ AutomateTargetAcquisition()

override void MoreMountains.Feedbacks.MMF_Sprite.AutomateTargetAcquisition ( )
protectedvirtual

A method meant to be implemented per feedback letting you specify what happens (usually setting a target)

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomInitialization ( MMF_Player  owner)
protectedvirtual

On init we store our initial sprite

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

On Play we change our sprite

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomRestoreInitialValues()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomRestoreInitialValues ( )
protectedvirtual

On restore, we restore our initial sprite

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.Feedbacks.MMF_Sprite.CustomStopFeedback ( Vector3  position,
float  feedbacksIntensity = 1 
)
protectedvirtual

Called on stop

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ SetSprite()

virtual void MoreMountains.Feedbacks.MMF_Sprite.SetSprite ( Sprite  newSprite)
protectedvirtual

Sets the sprite on the BoundSpriteRenderer

Parameters
newSprite

Member Data Documentation

◆ _initialSprite

Sprite MoreMountains.Feedbacks.MMF_Sprite._initialSprite
protected

◆ BoundSpriteRenderer

SpriteRenderer MoreMountains.Feedbacks.MMF_Sprite.BoundSpriteRenderer

the SpriteRenderer to affect when playing the feedback

◆ FeedbackDuration

override float MoreMountains.Feedbacks.MMF_Sprite.FeedbackDuration => 0f

sets the inspector color for this feedback

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_Sprite.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ HasAutomatedTargetAcquisition

override bool MoreMountains.Feedbacks.MMF_Sprite.HasAutomatedTargetAcquisition => true

◆ HasChannel

override bool MoreMountains.Feedbacks.MMF_Sprite.HasChannel => true

◆ NewSprite

Sprite MoreMountains.Feedbacks.MMF_Sprite.NewSprite

the Sprite to apply to the BoundSpriteRenderer when this feedback plays


The documentation for this class was generated from the following file: