Feel  4.1.2
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_PlayerControl Class Reference

This feedback allows you to control one or more target MMF Players More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_PlayerControl:
MoreMountains.Feedbacks.MMF_Feedback

Public Types

enum  Modes {
  Modes.PlayFeedbacks, Modes.StopFeedbacks, Modes.PauseFeedbacks, Modes.ResumeFeedbacks,
  Modes.Initialization, Modes.PlayFeedbacksInReverse, Modes.PlayFeedbacksOnlyIfReversed, Modes.PlayFeedbacksOnlyIfNormalDirection,
  Modes.ResetFeedbacks, Modes.Revert, Modes.SetDirectionTopToBottom, Modes.SetDirectionBottomToTop,
  Modes.RestoreInitialValues, Modes.SkipToTheEnd, Modes.RefreshCache
}
 

Public Attributes

override bool HasChannel => false
 sets the inspector color for this feedback More...
 
List< MMF_PlayerTargetPlayers
 a list of target MMF_Players to play More...
 
Modes Mode = Modes.PlayFeedbacks
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomInitialization (MMF_Player owner)
 On init we turn the light off if needed More...
 
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On Play we trigger the selected method on our target players More...
 

Properties

override bool IsPlaying [get]
 

Additional Inherited Members

Detailed Description

This feedback allows you to control one or more target MMF Players

Member Enumeration Documentation

◆ Modes

Enumerator
PlayFeedbacks 
StopFeedbacks 
PauseFeedbacks 
ResumeFeedbacks 
Initialization 
PlayFeedbacksInReverse 
PlayFeedbacksOnlyIfReversed 
PlayFeedbacksOnlyIfNormalDirection 
ResetFeedbacks 
Revert 
SetDirectionTopToBottom 
SetDirectionBottomToTop 
RestoreInitialValues 
SkipToTheEnd 
RefreshCache 

Member Function Documentation

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMF_PlayerControl.CustomInitialization ( MMF_Player  owner)
protectedvirtual

On init we turn the light off if needed

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_PlayerControl.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

On Play we trigger the selected method on our target players

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_PlayerControl.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ HasChannel

override bool MoreMountains.Feedbacks.MMF_PlayerControl.HasChannel => false

sets the inspector color for this feedback

◆ Mode

Modes MoreMountains.Feedbacks.MMF_PlayerControl.Mode = Modes.PlayFeedbacks

◆ TargetPlayers

List<MMF_Player> MoreMountains.Feedbacks.MMF_PlayerControl.TargetPlayers

a list of target MMF_Players to play

Property Documentation

◆ IsPlaying

override bool MoreMountains.Feedbacks.MMF_PlayerControl.IsPlaying
get

The documentation for this class was generated from the following file: