Feel  3.16
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition Class Reference

This feedback will let you transition to a target AudioMixer Snapshot over a specified time More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

AudioMixerSnapshot TargetSnapshot
 the target audio mixer snapshot we want to transition to More...
 
AudioMixerSnapshot OriginalSnapshot
 the audio mixer snapshot we want to transition from, optional, only needed if you plan to play this feedback in reverse More...
 
float TransitionDuration = 1f
 the duration, in seconds, over which to transition to the selected snapshot More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On play we transition to the selected snapshot More...
 

Additional Inherited Members

Detailed Description

This feedback will let you transition to a target AudioMixer Snapshot over a specified time

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

On play we transition to the selected snapshot

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ OriginalSnapshot

AudioMixerSnapshot MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition.OriginalSnapshot

the audio mixer snapshot we want to transition from, optional, only needed if you plan to play this feedback in reverse

◆ TargetSnapshot

AudioMixerSnapshot MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition.TargetSnapshot

the target audio mixer snapshot we want to transition to

◆ TransitionDuration

float MoreMountains.Feedbacks.MMF_AudioMixerSnapshotTransition.TransitionDuration = 1f

the duration, in seconds, over which to transition to the selected snapshot


The documentation for this class was generated from the following file: