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Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Classes | |
class | MoreMountains.Tools.DictionaryStringSceneData |
A serializable class used to store scene data, the key is a string (the scene name), the value is a MMPersistencySceneData More... | |
class | MoreMountains.Tools.DictionaryStringString |
A serializable class used to store object data, the key is a string (the object name), the value is a string (the object data) More... | |
class | MoreMountains.Tools.MMPersistenceManagerData |
A serializable class used to store all the data for a persistence manager, a collection of scene datas More... | |
class | MoreMountains.Tools.MMPersistenceSceneData |
A serializable class used to store all the data for a scene, a collection of object datas More... | |
struct | MoreMountains.Tools.MMPersistenceEvent |
A data structure used to store persistence event data. To use : MMPersistencyEvent.Trigger(MMPersistencyEventType.DataLoadedFromFileToMemory, "yourPersistencyID"); More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Tools |
Enumerations | |
enum | MoreMountains.Tools.MMPersistenceEventType { MoreMountains.Tools.MMPersistenceEventType.DataSavedToMemory, MoreMountains.Tools.MMPersistenceEventType.DataLoadedFromMemory, MoreMountains.Tools.MMPersistenceEventType.DataSavedFromMemoryToFile, MoreMountains.Tools.MMPersistenceEventType.DataLoadedFromFileToMemory } |
The various types of persistence events that can be triggered by the MMPersistencyManager More... | |