Feel
5.2
The best way to improve your game's feel and make it extra juicy
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A serializable class used to store scene data, the key is a string (the scene name), the value is a MMPersistencySceneData More...
Public Member Functions | |
DictionaryStringSceneData () | |
Public Member Functions inherited from MoreMountains.Tools.MMSerializableDictionary< string, MMPersistenceSceneData > | |
MMSerializableDictionary () | |
MMSerializableDictionary (SerializationInfo info, StreamingContext context) | |
void | OnBeforeSerialize () |
We save the dictionary to our two lists More... | |
void | OnAfterDeserialize () |
Loads our two lists to our dictionary More... | |
Protected Member Functions | |
DictionaryStringSceneData (SerializationInfo info, StreamingContext context) | |
Additional Inherited Members | |
Protected Attributes inherited from MoreMountains.Tools.MMSerializableDictionary< string, MMPersistenceSceneData > | |
List< TKey > | _keys |
List< TValue > | _values |
A serializable class used to store scene data, the key is a string (the scene name), the value is a MMPersistencySceneData
MoreMountains.Tools.DictionaryStringSceneData.DictionaryStringSceneData | ( | ) |
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