Feel
5.2
The best way to improve your game's feel and make it extra juicy
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A data structure used to store persistence event data. To use : MMPersistencyEvent.Trigger(MMPersistencyEventType.DataLoadedFromFileToMemory, "yourPersistencyID"); More...
Public Member Functions | |
MMPersistenceEvent (MMPersistenceEventType eventType, string persistenceID) | |
Static Public Member Functions | |
static void | Trigger (MMPersistenceEventType eventType, string persistencyID) |
Public Attributes | |
MMPersistenceEventType | PersistenceEventType |
string | PersistenceID |
Static Public Attributes | |
static MMPersistenceEvent | e |
A data structure used to store persistence event data. To use : MMPersistencyEvent.Trigger(MMPersistencyEventType.DataLoadedFromFileToMemory, "yourPersistencyID");
MoreMountains.Tools.MMPersistenceEvent.MMPersistenceEvent | ( | MMPersistenceEventType | eventType, |
string | persistenceID | ||
) |
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static |
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MMPersistenceEventType MoreMountains.Tools.MMPersistenceEvent.PersistenceEventType |
string MoreMountains.Tools.MMPersistenceEvent.PersistenceID |