This event will let you pause.
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This event will let you pause.
Example : MMSoundManagerSoundFadeEvent.Trigger(33, 2f, 0.3f, new MMTweenType(MMTween.MMTweenCurve.EaseInElastic)); will fade the sound with an ID of 33 towards a volume of 0.3, over 2 seconds, on an elastic curve
◆ Modes
| Enumerator |
|---|
| PlayFade | |
| StopFade | |
◆ MMSoundManagerSoundFadeEvent()
| MoreMountains.Tools.MMSoundManagerSoundFadeEvent.MMSoundManagerSoundFadeEvent |
( |
Modes | mode, |
|
|
int | soundID, |
|
|
float | fadeDuration, |
|
|
float | finalVolume, |
|
|
MMTweenType | fadeTween ) |
◆ Trigger()
| void MoreMountains.Tools.MMSoundManagerSoundFadeEvent.Trigger |
( |
Modes | mode, |
|
|
int | soundID, |
|
|
float | fadeDuration, |
|
|
float | finalVolume, |
|
|
MMTweenType | fadeTween ) |
|
static |
◆ FadeDuration
| float MoreMountains.Tools.MMSoundManagerSoundFadeEvent.FadeDuration |
the duration of the fade (in seconds)
◆ FadeTween
| MMTweenType MoreMountains.Tools.MMSoundManagerSoundFadeEvent.FadeTween |
the tween over which to fade this sound
◆ FinalVolume
| float MoreMountains.Tools.MMSoundManagerSoundFadeEvent.FinalVolume |
the volume towards which to fade this sound
◆ Mode
| Modes MoreMountains.Tools.MMSoundManagerSoundFadeEvent.Mode |
whether we are fading a sound, or stopping an existing fade
◆ SoundID
| int MoreMountains.Tools.MMSoundManagerSoundFadeEvent.SoundID |
the ID of the sound to fade
The documentation for this struct was generated from the following file: